diff options
author | Guenter Geiger <ggeiger@users.sourceforge.net> | 2003-05-09 16:04:00 +0000 |
---|---|---|
committer | Guenter Geiger <ggeiger@users.sourceforge.net> | 2003-05-09 16:04:00 +0000 |
commit | 9c0e19a3be2288db79e2502e5fa450c3e20a668d (patch) | |
tree | ca97ce615e037a533304fc4660dcf372ca3b9cd6 /pd/portaudio/docs/pa_tut_pc.html | |
parent | ef50dd62804d54af7da18d8bd8413c0dccd729b8 (diff) |
This commit was generated by cvs2svn to compensate for changes in r610,
which included commits to RCS files with non-trunk default branches.
svn path=/trunk/; revision=611
Diffstat (limited to 'pd/portaudio/docs/pa_tut_pc.html')
-rw-r--r-- | pd/portaudio/docs/pa_tut_pc.html | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/pd/portaudio/docs/pa_tut_pc.html b/pd/portaudio/docs/pa_tut_pc.html new file mode 100644 index 00000000..87e5f9a0 --- /dev/null +++ b/pd/portaudio/docs/pa_tut_pc.html @@ -0,0 +1,78 @@ +<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> +<html> +<head> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <meta name="GENERATOR" content="Mozilla/4.77 [en]C-gatewaynet (Win98; U) [Netscape]"> + <meta name="Author" content="Phil Burk"> + <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> + <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> + <title>PortAudio Tutorial</title> +</head> +<body> + +<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > +<tr> +<td> +<center> +<h1> +PortAudio Tutorial</h1></center> +</td> +</tr> +</table></center> + +<h2> +Compiling for Windows (WMME or DirectSound)</h2> + +<blockquote>To compile PortAudio for Windows, you can choose between two +options. One implementation uses the DirectSound API. The other uses the +Windows MultiMedia Extensions API (aka WMME or WAVE). +<p>Some advantages of using DirectSound are that DirectSound may have lower +latency than WMME, and supports effects processing plugins. But one disadvantage +is that DirectSound is not installed on all PCs, and is not well supported +under Windows NT. So WMME is the best choice for most projects. +<p>For either implementation add the following source files to your project: +<blockquote> +<pre><b>pa_common\pa_lib.c +pa_common\portaudio.h +pa_common\pa_host.h</b></pre> +</blockquote> +Link with the system library "<b>winmm.lib</b>". For Visual C++: +<ol> +<li> +select "Settings..." from the "Project" menu,</li> + +<li> +select the project name in the tree on the left,</li> + +<li> +choose "All Configurations" in the popup menu above the tree,</li> + +<li> +select the "Link" tab,</li> + +<li> +enter "winmm.lib", without quotes, as the first item in the "Object/library +modules:" field.</li> +</ol> +<b>WMME</b> - To use the WMME implementation, add the following source +files to your project: +<blockquote><b><tt>pa_win_wmme/pa_win_wmme.c</tt></b></blockquote> +<b>DirectSound</b> - If you want to use the DirectSound implementation +of PortAudio then you must have a recent copy of the free +<a href="http://www.microsoft.com/directx/download.asp">DirectX</a> +SDK for Developers from Microsoft installed on your computer. To compile +an application add the following source files to your project: +<blockquote> +<pre><b>pa_win_ds\dsound_wrapper.c +pa_win_ds\pa_dsound.c</b></pre> +</blockquote> +Link with the system library "<b>dsound.lib</b>" using the procedure described +above for "winmm.lib".</blockquote> + +<blockquote>You might try compiling the "pa_tests\patest_saw.c" file first +because it is the simplest.</blockquote> +<font size=+2><a href="http://www.portaudio.com/">home</a> | +<a href="pa_tutorial.html">contents</a> +| <a href="pa_tut_over.html">previous</a> | <a href="pa_tut_callback.html">next</a></font> +</body> +</html> |