aboutsummaryrefslogtreecommitdiff
path: root/pd/portaudio/docs/pa_tut_pc.html
diff options
context:
space:
mode:
authorGuenter Geiger <ggeiger@users.sourceforge.net>2003-05-09 16:04:00 +0000
committerGuenter Geiger <ggeiger@users.sourceforge.net>2003-05-09 16:04:00 +0000
commit9c0e19a3be2288db79e2502e5fa450c3e20a668d (patch)
treeca97ce615e037a533304fc4660dcf372ca3b9cd6 /pd/portaudio/docs/pa_tut_pc.html
parentef50dd62804d54af7da18d8bd8413c0dccd729b8 (diff)
This commit was generated by cvs2svn to compensate for changes in r610,
which included commits to RCS files with non-trunk default branches. svn path=/trunk/; revision=611
Diffstat (limited to 'pd/portaudio/docs/pa_tut_pc.html')
-rw-r--r--pd/portaudio/docs/pa_tut_pc.html78
1 files changed, 78 insertions, 0 deletions
diff --git a/pd/portaudio/docs/pa_tut_pc.html b/pd/portaudio/docs/pa_tut_pc.html
new file mode 100644
index 00000000..87e5f9a0
--- /dev/null
+++ b/pd/portaudio/docs/pa_tut_pc.html
@@ -0,0 +1,78 @@
+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <meta name="GENERATOR" content="Mozilla/4.77 [en]C-gatewaynet (Win98; U) [Netscape]">
+ <meta name="Author" content="Phil Burk">
+ <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function.">
+ <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,">
+ <title>PortAudio Tutorial</title>
+</head>
+<body>
+&nbsp;
+<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" >
+<tr>
+<td>
+<center>
+<h1>
+PortAudio Tutorial</h1></center>
+</td>
+</tr>
+</table></center>
+
+<h2>
+Compiling for Windows (WMME or DirectSound)</h2>
+
+<blockquote>To compile PortAudio for Windows, you can choose between two
+options. One implementation uses the DirectSound API. The other uses the
+Windows MultiMedia Extensions API (aka WMME or WAVE).
+<p>Some advantages of using DirectSound are that DirectSound may have lower
+latency than WMME, and supports effects processing plugins. But one disadvantage
+is that DirectSound is not installed on all PCs, and is not well supported
+under Windows NT. So WMME is the best choice for most projects.
+<p>For either implementation add the following source files to your project:
+<blockquote>
+<pre><b>pa_common\pa_lib.c
+pa_common\portaudio.h
+pa_common\pa_host.h</b></pre>
+</blockquote>
+Link with the system library "<b>winmm.lib</b>". For Visual C++:
+<ol>
+<li>
+select "Settings..." from the "Project" menu,</li>
+
+<li>
+select the project name in the tree on the left,</li>
+
+<li>
+choose "All Configurations" in the popup menu above the tree,</li>
+
+<li>
+select the "Link" tab,</li>
+
+<li>
+enter "winmm.lib", without quotes, as the first item in the "Object/library
+modules:" field.</li>
+</ol>
+<b>WMME</b> - To use the WMME implementation, add the following source
+files to your project:
+<blockquote><b><tt>pa_win_wmme/pa_win_wmme.c</tt></b></blockquote>
+<b>DirectSound</b> - If you want to use the DirectSound implementation
+of PortAudio then you must have a recent copy of the free
+<a href="http://www.microsoft.com/directx/download.asp">DirectX</a>
+SDK for Developers from Microsoft installed on your computer. To compile
+an application add the following source files to your project:
+<blockquote>
+<pre><b>pa_win_ds\dsound_wrapper.c
+pa_win_ds\pa_dsound.c</b></pre>
+</blockquote>
+Link with the system library "<b>dsound.lib</b>" using the procedure described
+above for "winmm.lib".</blockquote>
+
+<blockquote>You might try compiling the "pa_tests\patest_saw.c" file first
+because it is the simplest.</blockquote>
+<font size=+2><a href="http://www.portaudio.com/">home</a> |
+<a href="pa_tutorial.html">contents</a>
+| <a href="pa_tut_over.html">previous</a> |&nbsp; <a href="pa_tut_callback.html">next</a></font>
+</body>
+</html>