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Diffstat (limited to 'doc/tutorials/intro/0.controlling_dsp_processing.pd')
-rw-r--r-- | doc/tutorials/intro/0.controlling_dsp_processing.pd | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/doc/tutorials/intro/0.controlling_dsp_processing.pd b/doc/tutorials/intro/0.controlling_dsp_processing.pd new file mode 100644 index 00000000..f2186726 --- /dev/null +++ b/doc/tutorials/intro/0.controlling_dsp_processing.pd @@ -0,0 +1,28 @@ +#N canvas 361 163 471 494 10; +#X text 117 189 (screenshot of main Pd window); +#X msg 26 288 \; pd dsp 1; +#X msg 93 288 \; pd dsp 0; +#X text 19 252 As with most programming languages \, in Pd "1" means +on \, and "0" means off.; +#X obj 210 283 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 +1; +#X msg 209 308 \; pd dsp \$1; +#X text 28 137 To see whether the DSP is on or off \, look at the checkbox +on the main Pd window. You can also turn the DSP on and off using that +checkbox.; +#X obj 344 343 osc~ 250; +#X obj 330 375 dac~; +#X text 24 20 You can turn the processing of audio data on and off. +In order for your patch to run \, you need to make sure that "compute +audio" is turned on. This is also known as the "DSP". There are a couple +ways of turning the "DSP" on and off.; +#X text 23 100 - TODO: is Gem or PDP computation also controlled by +the DSP?; +#X text 23 407 There are also keyboard shortcuts:; +#X text 34 459 (On MacOS X \, you can also use Cmd-. and Cmd-/); +#X text 41 425 off: Ctrl-.; +#X text 48 440 on: Ctrl-/; +#X text 73 84 - TODO: messages are always processed; +#X connect 4 0 5 0; +#X connect 7 0 8 0; +#X connect 7 0 8 1; |