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#N canvas 361 163 471 494 10;
#X text 117 189 (screenshot of main Pd window);
#X msg 26 288 \; pd dsp 1;
#X msg 93 288 \; pd dsp 0;
#X text 19 252 As with most programming languages \, in Pd "1" means
on \, and "0" means off.;
#X obj 210 283 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X msg 209 308 \; pd dsp \$1;
#X text 28 137 To see whether the DSP is on or off \, look at the checkbox
on the main Pd window. You can also turn the DSP on and off using that
checkbox.;
#X obj 344 343 osc~ 250;
#X obj 330 375 dac~;
#X text 24 20 You can turn the processing of audio data on and off.
In order for your patch to run \, you need to make sure that "compute
audio" is turned on. This is also known as the "DSP". There are a couple
ways of turning the "DSP" on and off.;
#X text 23 100 - TODO: is Gem or PDP computation also controlled by
the DSP?;
#X text 23 407 There are also keyboard shortcuts:;
#X text 34 459 (On MacOS X \, you can also use Cmd-. and Cmd-/);
#X text 41 425 off: Ctrl-.;
#X text 48 440 on: Ctrl-/;
#X text 73 84 - TODO: messages are always processed;
#X connect 4 0 5 0;
#X connect 7 0 8 0;
#X connect 7 0 8 1;