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Diffstat (limited to 'doc/tutorials/visual/06.lighting.pd')
-rw-r--r-- | doc/tutorials/visual/06.lighting.pd | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/tutorials/visual/06.lighting.pd b/doc/tutorials/visual/06.lighting.pd index 3b5d1070..8d0c66b7 100644 --- a/doc/tutorials/visual/06.lighting.pd +++ b/doc/tutorials/visual/06.lighting.pd @@ -1,4 +1,4 @@ -#N canvas 613 242 628 468 10; +#N canvas 10 40 620 460 10; #X obj 8 10 cnv 15 400 40 empty empty lighting 20 12 0 24 -228992 -66577 0; #X obj 465 16 gemwin_control; @@ -27,14 +27,14 @@ of lighting needs to be turned on by sending a message to [gemwin] #X msg 54 403 0 0 1; #X msg 52 301 0 1 0; #X msg 62 231 1 0 0; -#X text 125 223 A [world_light] is a light that is infinitely far away +#X text 125 225 A [world_light] is a light that is infinitely far away \, basically like sunlight. The rays coming from a [world_light] are always parallel.; #X text 124 306 [light] generates a point-light that is part of the scene. It is basically like a lamp. You can place the lamp directly in your scene.; #X msg 30 384 debug \$1; -#X obj 46 365 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1 +#X obj 46 365 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 ; #X text 124 386 A [spot_light] generates a spot light which you can move around. It can be used for pinpoint light or widened to cover |