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authorHans-Christoph Steiner <eighthave@users.sourceforge.net>2006-05-07 22:50:38 +0000
committerHans-Christoph Steiner <eighthave@users.sourceforge.net>2006-05-07 22:50:38 +0000
commit19ff830fa9aa293e67b5f7b547bb6d8c34982857 (patch)
tree40dce8a0063d9384444da4e82903e0da76305c01 /doc/tutorials/visual/06.lighting.pd
parented219c52beb1d6f811a644b85e8f46b297889e21 (diff)
files created for the walcheturm workshop in Zurich
svn path=/trunk/; revision=5058
Diffstat (limited to 'doc/tutorials/visual/06.lighting.pd')
-rw-r--r--doc/tutorials/visual/06.lighting.pd6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/tutorials/visual/06.lighting.pd b/doc/tutorials/visual/06.lighting.pd
index 3b5d1070..8d0c66b7 100644
--- a/doc/tutorials/visual/06.lighting.pd
+++ b/doc/tutorials/visual/06.lighting.pd
@@ -1,4 +1,4 @@
-#N canvas 613 242 628 468 10;
+#N canvas 10 40 620 460 10;
#X obj 8 10 cnv 15 400 40 empty empty lighting 20 12 0 24 -228992 -66577
0;
#X obj 465 16 gemwin_control;
@@ -27,14 +27,14 @@ of lighting needs to be turned on by sending a message to [gemwin]
#X msg 54 403 0 0 1;
#X msg 52 301 0 1 0;
#X msg 62 231 1 0 0;
-#X text 125 223 A [world_light] is a light that is infinitely far away
+#X text 125 225 A [world_light] is a light that is infinitely far away
\, basically like sunlight. The rays coming from a [world_light] are
always parallel.;
#X text 124 306 [light] generates a point-light that is part of the
scene. It is basically like a lamp. You can place the lamp directly
in your scene.;
#X msg 30 384 debug \$1;
-#X obj 46 365 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
+#X obj 46 365 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
;
#X text 124 386 A [spot_light] generates a spot light which you can
move around. It can be used for pinpoint light or widened to cover