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-rw-r--r--externals/grill/flext/tutorial/stk1/main.cpp95
-rw-r--r--externals/grill/flext/tutorial/stk1/stk1.dsp95
2 files changed, 190 insertions, 0 deletions
diff --git a/externals/grill/flext/tutorial/stk1/main.cpp b/externals/grill/flext/tutorial/stk1/main.cpp
new file mode 100644
index 00000000..31e10e70
--- /dev/null
+++ b/externals/grill/flext/tutorial/stk1/main.cpp
@@ -0,0 +1,95 @@
+/*
+flext tutorial - stk 1
+
+Copyright (c) 2002 Thomas Grill (xovo@gmx.net)
+For information on usage and redistribution, and for a DISCLAIMER OF ALL
+WARRANTIES, see the file, "license.txt," in this distribution.
+
+-------------------------------------------------------------------------
+
+This is an example of an external using the STK ("synthesis toolkit") library.
+See http://ccrma-www.stanford.edu/software/stk
+
+*/
+
+#define FLEXT_ATTRIBUTES 1
+
+#include <flstk.h>
+
+#if !defined(FLEXT_VERSION) || (FLEXT_VERSION < 401)
+#error You need at least flext version 0.4.1
+#endif
+
+
+class stk1:
+ public flext_stk
+{
+ FLEXT_HEADER(stk1,flext_stk)
+
+public:
+ stk1();
+
+protected:
+
+ // these are obligatory!
+ virtual void NewObjs();
+ virtual void FreeObjs();
+ virtual void ProcessObjs();
+
+ // space for a few sndobjs
+// Pitch *obj1,*obj2;
+
+ float sh1,sh2;
+
+ FLEXT_ATTRVAR_F(sh1)
+ FLEXT_ATTRVAR_F(sh2)
+};
+
+FLEXT_NEW_DSP("stk1~",stk1)
+
+
+stk1::stk1():
+ sh1(1),sh2(1)
+{
+ AddInSignal(2); // audio ins
+ AddOutSignal(2); // audio outs
+
+// obj1 = obj2 = NULL;
+
+ FLEXT_ADDATTR_VAR1("shL",sh1);
+ FLEXT_ADDATTR_VAR1("shR",sh2);
+}
+
+// construct needed SndObjs
+void stk1::NewObjs()
+{
+ // set up objects
+// obj1 = new Pitch(.1f,&InObj(0),sh1,Blocksize(),Samplerate());
+// obj2 = new Pitch(.1f,&InObj(1),sh2,Blocksize(),Samplerate());
+}
+
+// destroy the SndObjs
+void stk1::FreeObjs()
+{
+// if(obj1) delete obj1;
+// if(obj2) delete obj2;
+}
+
+// this is called on every DSP block
+void stk1::ProcessObjs()
+{
+/*
+ // set current pitch shift
+ obj1->SetPitch(sh1);
+ obj2->SetPitch(sh2);
+
+ // do processing here!!
+ obj1->DoProcess();
+ obj2->DoProcess();
+
+ // output
+ *obj1 >> OutObj(0);
+ *obj2 >> OutObj(1);
+*/
+}
+
diff --git a/externals/grill/flext/tutorial/stk1/stk1.dsp b/externals/grill/flext/tutorial/stk1/stk1.dsp
new file mode 100644
index 00000000..7ee60fdb
--- /dev/null
+++ b/externals/grill/flext/tutorial/stk1/stk1.dsp
@@ -0,0 +1,95 @@
+# Microsoft Developer Studio Project File - Name="stk1" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** NICHT BEARBEITEN **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=stk1 - Win32 Debug
+!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
+!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
+!MESSAGE
+!MESSAGE NMAKE /f "stk1.mak".
+!MESSAGE
+!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
+!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
+!MESSAGE
+!MESSAGE NMAKE /f "stk1.mak" CFG="stk1 - Win32 Debug"
+!MESSAGE
+!MESSAGE Für die Konfiguration stehen zur Auswahl:
+!MESSAGE
+!MESSAGE "stk1 - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "stk1 - Win32 Debug" (basierend auf "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "stk1"
+# PROP Scc_LocalPath "."
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "stk1 - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "msvc"
+# PROP Intermediate_Dir "msvc"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
+# ADD CPP /nologo /W3 /O2 /I "..\..\source" /I "f:\prog\packs\sndobj\include" /I "f:\prog\packs\stk\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PD" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0xc07 /d "NDEBUG"
+# ADD RSC /l 0xc07 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib /nologo /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib pd.lib flext-pdwin.lib stk.lib /nologo /dll /machine:I386 /out:"../pd-msvc/stk1~.dll" /libpath:"..\..\pd-msvc" /libpath:"f:\prog\packs\stk\lib"
+
+!ELSEIF "$(CFG)" == "stk1 - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "msvc-debug"
+# PROP Intermediate_Dir "msvc-debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /ZI /Od /I "..\..\source" /I "f:\prog\packs\sndobj\include" /I "f:\prog\packs\stk\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PD" /Fr /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0xc07 /d "_DEBUG"
+# ADD RSC /l 0xc07 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib pd.lib flext_d-pdwin.lib stk.lib /nologo /dll /debug /machine:I386 /out:"msvc-debug/stk1~.dll" /pdbtype:sept /libpath:"..\..\pd-msvc" /libpath:"f:\prog\packs\stk\lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "stk1 - Win32 Release"
+# Name "stk1 - Win32 Debug"
+# Begin Source File
+
+SOURCE=.\main.cpp
+# End Source File
+# End Target
+# End Project