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diff --git a/packages/noncvs/windows/extra/Gem/dev/Utils/Vector.h b/packages/noncvs/windows/extra/Gem/dev/Utils/Vector.h
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+/*-----------------------------------------------------------------
+LOG
+ GEM - Graphics Environment for Multimedia
+
+ vector-classes
+
+ zmoelnig@iem.at, tigital@mac.com
+
+ For information on usage and redistribution, and for a DISCLAIMER OF ALL
+ WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.
+
+-----------------------------------------------------------------*/
+
+#ifndef _INCLUDE__GEM_UTILS_VECTOR_H_
+#define _INCLUDE__GEM_UTILS_VECTOR_H_
+
+#include "Gem/ExportDef.h"
+
+
+
+// This is our 2D point class. This will be used to store the UV coordinates.
+class GEM_EXTERN CVector2 {
+public:
+ float x, y;
+};
+
+
+// This is our basic 3D point/vector class
+class GEM_EXTERN CVector3 {
+public:
+ // the elements of a vector:
+ float x, y, z;
+
+ // A default constructor
+ CVector3(void);
+
+ // This is our constructor that allows us to initialize our data upon creating an instance
+ CVector3(float X, float Y, float Z);
+
+ // Here we overload the + operator so we can add vectors together
+ CVector3 operator+(CVector3 vVector) const;
+
+ // Here we overload the - operator so we can subtract vectors
+ CVector3 operator-(CVector3 vVector) const;
+
+ // Here we overload the - operator so we can negate the vector
+ CVector3 operator-(void) const;
+
+ // Here we overload the * operator so we can multiply by scalars
+ CVector3 operator*(float num) const;
+
+ // Here we overload the * operator so we can dot-multiply
+ float operator*(CVector3 vVector) const;
+
+ // cross-multiplication
+ CVector3 cross(CVector3 vVector) const;
+
+ // Here we overload the / operator so we can divide by a scalar
+ CVector3 operator/(float num) const;
+
+
+ // here we calculate the absolute-value of the vector
+ float abs(void) const;
+
+ // here we calculate the square of the absolute-value of the vector
+ float abs2(void) const;
+
+ // here we normalize the vector
+ CVector3 normalize(void) const;
+
+ // here we compare 2 vectors on approx. equality
+ bool equals(CVector3 vVector, float epsilon) const;
+
+
+};
+
+#endif /* _INCLUDE__GEM_UTILS_VECTOR_H_ */