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diff --git a/pd/portaudio/docs/pa_tut_pc.html b/pd/portaudio/docs/pa_tut_pc.html deleted file mode 100644 index 87e5f9a0..00000000 --- a/pd/portaudio/docs/pa_tut_pc.html +++ /dev/null @@ -1,78 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.77 [en]C-gatewaynet (Win98; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Tutorial</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio Tutorial</h1></center> -</td> -</tr> -</table></center> - -<h2> -Compiling for Windows (WMME or DirectSound)</h2> - -<blockquote>To compile PortAudio for Windows, you can choose between two -options. One implementation uses the DirectSound API. The other uses the -Windows MultiMedia Extensions API (aka WMME or WAVE). -<p>Some advantages of using DirectSound are that DirectSound may have lower -latency than WMME, and supports effects processing plugins. But one disadvantage -is that DirectSound is not installed on all PCs, and is not well supported -under Windows NT. So WMME is the best choice for most projects. -<p>For either implementation add the following source files to your project: -<blockquote> -<pre><b>pa_common\pa_lib.c -pa_common\portaudio.h -pa_common\pa_host.h</b></pre> -</blockquote> -Link with the system library "<b>winmm.lib</b>". For Visual C++: -<ol> -<li> -select "Settings..." from the "Project" menu,</li> - -<li> -select the project name in the tree on the left,</li> - -<li> -choose "All Configurations" in the popup menu above the tree,</li> - -<li> -select the "Link" tab,</li> - -<li> -enter "winmm.lib", without quotes, as the first item in the "Object/library -modules:" field.</li> -</ol> -<b>WMME</b> - To use the WMME implementation, add the following source -files to your project: -<blockquote><b><tt>pa_win_wmme/pa_win_wmme.c</tt></b></blockquote> -<b>DirectSound</b> - If you want to use the DirectSound implementation -of PortAudio then you must have a recent copy of the free -<a href="http://www.microsoft.com/directx/download.asp">DirectX</a> -SDK for Developers from Microsoft installed on your computer. To compile -an application add the following source files to your project: -<blockquote> -<pre><b>pa_win_ds\dsound_wrapper.c -pa_win_ds\pa_dsound.c</b></pre> -</blockquote> -Link with the system library "<b>dsound.lib</b>" using the procedure described -above for "winmm.lib".</blockquote> - -<blockquote>You might try compiling the "pa_tests\patest_saw.c" file first -because it is the simplest.</blockquote> -<font size=+2><a href="http://www.portaudio.com/">home</a> | -<a href="pa_tutorial.html">contents</a> -| <a href="pa_tut_over.html">previous</a> | <a href="pa_tut_callback.html">next</a></font> -</body> -</html> |