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authorGuenter Geiger <ggeiger@users.sourceforge.net>2004-02-02 12:18:59 +0000
committerGuenter Geiger <ggeiger@users.sourceforge.net>2004-02-02 12:18:59 +0000
commit2e416ee0095f1bf608f849f156d564e0f45fb8ab (patch)
tree9e4881e81953b434b91dbd35218d78f05b27e82e /pd/portaudio/docs/pa_tut_pc.html
parentae6b5d89ea93b95c2990895077cf5e8f0bba9ad9 (diff)
merged in version_0_37_1test6
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-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <meta name="GENERATOR" content="Mozilla/4.77 [en]C-gatewaynet (Win98; U) [Netscape]">
- <meta name="Author" content="Phil Burk">
- <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function.">
- <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,">
- <title>PortAudio Tutorial</title>
-</head>
-<body>
-&nbsp;
-<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" >
-<tr>
-<td>
-<center>
-<h1>
-PortAudio Tutorial</h1></center>
-</td>
-</tr>
-</table></center>
-
-<h2>
-Compiling for Windows (WMME or DirectSound)</h2>
-
-<blockquote>To compile PortAudio for Windows, you can choose between two
-options. One implementation uses the DirectSound API. The other uses the
-Windows MultiMedia Extensions API (aka WMME or WAVE).
-<p>Some advantages of using DirectSound are that DirectSound may have lower
-latency than WMME, and supports effects processing plugins. But one disadvantage
-is that DirectSound is not installed on all PCs, and is not well supported
-under Windows NT. So WMME is the best choice for most projects.
-<p>For either implementation add the following source files to your project:
-<blockquote>
-<pre><b>pa_common\pa_lib.c
-pa_common\portaudio.h
-pa_common\pa_host.h</b></pre>
-</blockquote>
-Link with the system library "<b>winmm.lib</b>". For Visual C++:
-<ol>
-<li>
-select "Settings..." from the "Project" menu,</li>
-
-<li>
-select the project name in the tree on the left,</li>
-
-<li>
-choose "All Configurations" in the popup menu above the tree,</li>
-
-<li>
-select the "Link" tab,</li>
-
-<li>
-enter "winmm.lib", without quotes, as the first item in the "Object/library
-modules:" field.</li>
-</ol>
-<b>WMME</b> - To use the WMME implementation, add the following source
-files to your project:
-<blockquote><b><tt>pa_win_wmme/pa_win_wmme.c</tt></b></blockquote>
-<b>DirectSound</b> - If you want to use the DirectSound implementation
-of PortAudio then you must have a recent copy of the free
-<a href="http://www.microsoft.com/directx/download.asp">DirectX</a>
-SDK for Developers from Microsoft installed on your computer. To compile
-an application add the following source files to your project:
-<blockquote>
-<pre><b>pa_win_ds\dsound_wrapper.c
-pa_win_ds\pa_dsound.c</b></pre>
-</blockquote>
-Link with the system library "<b>dsound.lib</b>" using the procedure described
-above for "winmm.lib".</blockquote>
-
-<blockquote>You might try compiling the "pa_tests\patest_saw.c" file first
-because it is the simplest.</blockquote>
-<font size=+2><a href="http://www.portaudio.com/">home</a> |
-<a href="pa_tutorial.html">contents</a>
-| <a href="pa_tut_over.html">previous</a> |&nbsp; <a href="pa_tut_callback.html">next</a></font>
-</body>
-</html>