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path: root/doc/tutorials/sound/feedback_delay_network.pd
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#N canvas 319 233 653 482 10;
#X obj 541 21 pddp/dsp;
#X obj 10 7 cnv 15 400 40 empty empty feedback_delay_network 20 12
0 24 -228992 -66577 0;
#X obj 274 374 output~;
#X obj 23 106 noise~;
#X obj 23 165 *~;
#X obj 39 146 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 273 342 fdn~ 64 40000;
#X obj 53 187 +~;
#X obj 98 146 readsf~;
#X msg 128 123 open ../../sound/voice.wav \, 1;
#X obj 128 105 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1
-1;
#X msg 382 266 exponential 32 10 5000;
#X msg 385 153 linear 8 75 100;
#X msg 385 130 linear 32 50 2175;
#X msg 384 313 exponential 8 50 175;
#X msg 382 290 exponential 64 1000 10;
#X obj 169 146 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 84 441 pddp/pddplink http://www-ccrma.stanford.edu/~jos/pasp/FDN_Reverberation.html
;
#X msg 97 123 0;
#X obj 97 105 bng 15 250 50 0 empty empty empty 0 -6 0 8 -258699 -1
-1;
#X text 17 53 Feedback delay networks were originally introduced to
Pd for creating reverberation. But they also have a lot of possibilities
when you abuse them:;
#X msg 231 264 reset;
#X text 20 426 For more info \, click the link:;
#X text 329 105 try clicking different parameters sets:;
#X msg 385 177 linear 32 100 105;
#X text 41 348 WATCH OUT! THIS GETS LOUD!;
#X msg 384 200 linear 64 10 15;
#X obj 23 126 lop~ 1000;
#X msg 384 221 linear 8 1 5;
#X msg 384 241 linear 64 4 5;
#X connect 3 0 27 0;
#X connect 4 0 7 0;
#X connect 5 0 4 1;
#X connect 6 0 2 0;
#X connect 6 1 2 1;
#X connect 7 0 6 0;
#X connect 8 0 7 1;
#X connect 8 1 16 0;
#X connect 9 0 8 0;
#X connect 10 0 9 0;
#X connect 11 0 6 0;
#X connect 12 0 6 0;
#X connect 13 0 6 0;
#X connect 14 0 6 0;
#X connect 15 0 6 0;
#X connect 16 0 9 0;
#X connect 18 0 8 0;
#X connect 19 0 18 0;
#X connect 21 0 6 0;
#X connect 24 0 6 0;
#X connect 26 0 6 0;
#X connect 27 0 4 0;
#X connect 28 0 6 0;
#X connect 29 0 6 0;