diff options
author | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2012-11-02 15:36:19 +0000 |
---|---|---|
committer | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2012-11-02 15:36:19 +0000 |
commit | c823b2bf3165990a556d50990adf4da5cee95593 (patch) | |
tree | 733f3d3a6ed7a5e8f80d4b4553299902d89b58b8 /packages/noncvs/windows/extra/Gem/examples/02.advanced | |
parent | 2c0b722536a4ec2f723c289b695b983741c678f8 (diff) |
commit Gem 0.93.3 from http://gem.iem.at/releases/0.93.3/Gem-0.93.3-W32-i686.zip
svn path=/trunk/; revision=16521
Diffstat (limited to 'packages/noncvs/windows/extra/Gem/examples/02.advanced')
24 files changed, 3078 insertions, 3078 deletions
diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/00.gemwin-subpatch.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/00.gemwin-subpatch.pd index 5f0fc8fa..448d69b7 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/00.gemwin-subpatch.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/00.gemwin-subpatch.pd @@ -1,61 +1,61 @@ -#N canvas 0 0 725 412 10; -#N canvas 95 194 290 179 Gem.init 0; -#X obj 83 30 loadbang; -#X msg 83 67 reset; -#X obj 83 107 outlet; -#X connect 0 0 1 0; -#X connect 1 0 2 0; -#X restore 100 115 pd Gem.init; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 100 134 pd gemwin; -#X text 247 146 just enable the toggle labeled "rendering" to create -a window and start rendering \; switching the toggle off will destroy -the window; -#X text 260 60 by now we assume that you know how to control a Gem-window -; -#X text 252 268 apart from that \, the subpatch is really the same -as [gemwin] itself \; e.g. you can send any message to it that [gemwin] -understands.; -#X text 249 204 thus you don't have to click on [create( and then [1( -anymore...; -#X text 249 113 for the sake of simplicity \, from now on the examples -will use the subpatch on the left side to control the Gem-window.; -#X connect 0 0 1 0; +#N canvas 0 0 725 412 10;
+#N canvas 95 194 290 179 Gem.init 0;
+#X obj 83 30 loadbang;
+#X msg 83 67 reset;
+#X obj 83 107 outlet;
+#X connect 0 0 1 0;
+#X connect 1 0 2 0;
+#X restore 100 115 pd Gem.init;
+#N canvas 340 107 682 322 gemwin 0;
+#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
+-1 -1 0 1;
+#X obj 102 161 r \$0-gemstart;
+#X obj 102 182 select 1 0;
+#X msg 102 214 create \, 1;
+#X msg 177 215 destroy;
+#X obj 102 239 t a;
+#X obj 318 54 inlet;
+#X obj 318 255 gemwin;
+#X obj 318 100 t a a;
+#X obj 318 287 outlet;
+#X obj 350 128 route create destroy;
+#X obj 350 150 t b;
+#X msg 350 172 1;
+#X obj 390 150 t b;
+#X msg 390 172 0;
+#X obj 350 195 t f;
+#X msg 350 219 set \$1;
+#X text 118 122 rendering;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 0;
+#X connect 3 0 5 0;
+#X connect 4 0 5 0;
+#X connect 5 0 8 0;
+#X connect 6 0 8 0;
+#X connect 7 0 9 0;
+#X connect 8 0 7 0;
+#X connect 8 1 10 0;
+#X connect 10 0 11 0;
+#X connect 10 1 13 0;
+#X connect 11 0 12 0;
+#X connect 12 0 15 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 100 134 pd gemwin;
+#X text 247 146 just enable the toggle labeled "rendering" to create
+a window and start rendering \; switching the toggle off will destroy
+the window;
+#X text 260 60 by now we assume that you know how to control a Gem-window
+;
+#X text 252 268 apart from that \, the subpatch is really the same
+as [gemwin] itself \; e.g. you can send any message to it that [gemwin]
+understands.;
+#X text 249 204 thus you don't have to click on [create( and then [1(
+anymore...;
+#X text 249 113 for the sake of simplicity \, from now on the examples
+will use the subpatch on the left side to control the Gem-window.;
+#X connect 0 0 1 0;
diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/01.Separator.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/01.Separator.pd index 06d4c7ac..1379a0ef 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/01.Separator.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/01.Separator.pd @@ -1,143 +1,143 @@ -#N canvas 215 32 781 537 10; -#X obj 607 137 separator; -#X msg 697 200 1; -#X msg 734 199 0; -#X text 206 264 on; -#X text 243 262 off; -#X msg 19 288 1; -#X msg 55 290 0; -#X msg 200 290 1; -#X msg 238 290 0; -#X obj 276 308 gemhead 1; -#X obj 482 240 int 0; -#X obj 534 241 + 2; -#X floatatom 646 302 0 0 0 0 - - -; -#X obj 607 464 sphere; -#X obj 488 19 gemhead; -#X floatatom 482 273 0 0 0 0 - - -; -#X obj 97 350 world_light; -#X obj 97 295 gemhead 1; -#X obj 443 418 sphere; -#X obj 646 275 int 0; -#X obj 276 364 light; -#X msg 644 431 20; -#X msg 480 388 5; -#X text 31 246 global light; -#X text 242 236 local light; -#X text 25 266 on; -#X text 55 267 off; -#X obj 482 206 metro 50; -#X msg 482 176 1; -#X msg 519 178 0; -#X obj 646 241 metro 100; -#X obj 708 273 + 1; -#X obj 443 142 separator; -#X obj 443 338 translateXYZ 2 0 0; -#X obj 443 301 rotate 0 1 0; -#X obj 607 341 rotate 1 0 0; -#X obj 607 374 translateXYZ 0 2 0; -#X obj 607 179 color 0 1 0; -#X obj 644 401 r initstuff; -#X obj 480 362 r initstuff; -#X obj 94 473 s initstuff; -#X obj 94 443 loadbang; -#X obj 488 99 translateXYZ; -#X floatatom 540 62 0 0 0 0 - - -; -#X text 582 60 change this number; -#N canvas 95 194 290 179 Gem.init 0; -#X obj 83 30 loadbang; -#X msg 161 76 reset; -#X obj 45 107 outlet; -#X msg 45 75 dimen 300 300; -#X obj 88 51 t b b; -#X connect 0 0 4 0; -#X connect 1 0 2 0; -#X connect 3 0 2 0; -#X connect 4 0 3 0; -#X connect 4 1 1 0; -#X restore 230 117 pd Gem.init; -#X msg 100 102 lighting \$1; -#X text 89 60 turn lighting on/off; -#X obj 100 78 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 -; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 100 134 pd gemwin; -#X connect 0 0 37 0; -#X connect 1 0 30 0; -#X connect 2 0 30 0; -#X connect 2 0 19 0; -#X connect 5 0 16 0; -#X connect 6 0 16 0; -#X connect 7 0 20 0; -#X connect 8 0 20 0; -#X connect 9 0 20 0; -#X connect 10 0 11 0; -#X connect 10 0 15 0; -#X connect 11 0 10 1; -#X connect 12 0 35 1; -#X connect 14 0 42 0; -#X connect 15 0 34 1; -#X connect 17 0 16 0; -#X connect 19 0 12 0; -#X connect 19 0 31 0; -#X connect 21 0 13 2; -#X connect 22 0 18 2; -#X connect 27 0 10 0; -#X connect 28 0 27 0; -#X connect 29 0 27 0; -#X connect 29 0 10 0; -#X connect 30 0 19 0; -#X connect 31 0 19 1; -#X connect 32 0 34 0; -#X connect 33 0 18 0; -#X connect 34 0 33 0; -#X connect 35 0 36 0; -#X connect 36 0 13 0; -#X connect 37 0 35 0; -#X connect 38 0 21 0; -#X connect 39 0 22 0; -#X connect 41 0 40 0; -#X connect 42 0 32 0; -#X connect 42 0 0 0; -#X connect 43 0 42 2; -#X connect 45 0 49 0; -#X connect 46 0 49 0; -#X connect 48 0 46 0; +#N canvas 215 32 781 537 10;
+#X obj 607 137 separator;
+#X msg 697 200 1;
+#X msg 734 199 0;
+#X text 206 264 on;
+#X text 243 262 off;
+#X msg 19 288 1;
+#X msg 55 290 0;
+#X msg 200 290 1;
+#X msg 238 290 0;
+#X obj 276 308 gemhead 1;
+#X obj 482 240 int 0;
+#X obj 534 241 + 2;
+#X floatatom 646 302 0 0 0 0 - - -;
+#X obj 607 464 sphere;
+#X obj 488 19 gemhead;
+#X floatatom 482 273 0 0 0 0 - - -;
+#X obj 97 350 world_light;
+#X obj 97 295 gemhead 1;
+#X obj 443 418 sphere;
+#X obj 646 275 int 0;
+#X obj 276 364 light;
+#X msg 644 431 20;
+#X msg 480 388 5;
+#X text 31 246 global light;
+#X text 242 236 local light;
+#X text 25 266 on;
+#X text 55 267 off;
+#X obj 482 206 metro 50;
+#X msg 482 176 1;
+#X msg 519 178 0;
+#X obj 646 241 metro 100;
+#X obj 708 273 + 1;
+#X obj 443 142 separator;
+#X obj 443 338 translateXYZ 2 0 0;
+#X obj 443 301 rotate 0 1 0;
+#X obj 607 341 rotate 1 0 0;
+#X obj 607 374 translateXYZ 0 2 0;
+#X obj 607 179 color 0 1 0;
+#X obj 644 401 r initstuff;
+#X obj 480 362 r initstuff;
+#X obj 94 473 s initstuff;
+#X obj 94 443 loadbang;
+#X obj 488 99 translateXYZ;
+#X floatatom 540 62 0 0 0 0 - - -;
+#X text 582 60 change this number;
+#N canvas 95 194 290 179 Gem.init 0;
+#X obj 83 30 loadbang;
+#X msg 161 76 reset;
+#X obj 45 107 outlet;
+#X msg 45 75 dimen 300 300;
+#X obj 88 51 t b b;
+#X connect 0 0 4 0;
+#X connect 1 0 2 0;
+#X connect 3 0 2 0;
+#X connect 4 0 3 0;
+#X connect 4 1 1 0;
+#X restore 230 117 pd Gem.init;
+#X msg 100 102 lighting \$1;
+#X text 89 60 turn lighting on/off;
+#X obj 100 78 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
+;
+#N canvas 340 107 682 322 gemwin 0;
+#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
+-1 -1 0 1;
+#X obj 102 161 r \$0-gemstart;
+#X obj 102 182 select 1 0;
+#X msg 102 214 create \, 1;
+#X msg 177 215 destroy;
+#X obj 102 239 t a;
+#X obj 318 54 inlet;
+#X obj 318 255 gemwin;
+#X obj 318 100 t a a;
+#X obj 318 287 outlet;
+#X obj 350 128 route create destroy;
+#X obj 350 150 t b;
+#X msg 350 172 1;
+#X obj 390 150 t b;
+#X msg 390 172 0;
+#X obj 350 195 t f;
+#X msg 350 219 set \$1;
+#X text 118 122 rendering;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 0;
+#X connect 3 0 5 0;
+#X connect 4 0 5 0;
+#X connect 5 0 8 0;
+#X connect 6 0 8 0;
+#X connect 7 0 9 0;
+#X connect 8 0 7 0;
+#X connect 8 1 10 0;
+#X connect 10 0 11 0;
+#X connect 10 1 13 0;
+#X connect 11 0 12 0;
+#X connect 12 0 15 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 100 134 pd gemwin;
+#X connect 0 0 37 0;
+#X connect 1 0 30 0;
+#X connect 2 0 30 0;
+#X connect 2 0 19 0;
+#X connect 5 0 16 0;
+#X connect 6 0 16 0;
+#X connect 7 0 20 0;
+#X connect 8 0 20 0;
+#X connect 9 0 20 0;
+#X connect 10 0 11 0;
+#X connect 10 0 15 0;
+#X connect 11 0 10 1;
+#X connect 12 0 35 1;
+#X connect 14 0 42 0;
+#X connect 15 0 34 1;
+#X connect 17 0 16 0;
+#X connect 19 0 12 0;
+#X connect 19 0 31 0;
+#X connect 21 0 13 2;
+#X connect 22 0 18 2;
+#X connect 27 0 10 0;
+#X connect 28 0 27 0;
+#X connect 29 0 27 0;
+#X connect 29 0 10 0;
+#X connect 30 0 19 0;
+#X connect 31 0 19 1;
+#X connect 32 0 34 0;
+#X connect 33 0 18 0;
+#X connect 34 0 33 0;
+#X connect 35 0 36 0;
+#X connect 36 0 13 0;
+#X connect 37 0 35 0;
+#X connect 38 0 21 0;
+#X connect 39 0 22 0;
+#X connect 41 0 40 0;
+#X connect 42 0 32 0;
+#X connect 42 0 0 0;
+#X connect 43 0 42 2;
+#X connect 45 0 49 0;
+#X connect 46 0 49 0;
+#X connect 48 0 46 0;
diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/02.Ortho.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/02.Ortho.pd index 329b2f84..86d91cad 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/02.Ortho.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/02.Ortho.pd @@ -1,87 +1,87 @@ -#N canvas 396 100 600 500 10; -#X obj 358 140 gemhead; -#X floatatom 377 222 0 0 0 0 - - -; -#X obj 358 256 rotateXYZ; -#X obj 150 135 gemhead 60; -#X obj 150 162 ortho; -#X obj 150 314 colorRGB 0 1 0; -#X obj 358 332 model ../data/venus.obj; -#X obj 150 347 model ../data/venus.obj; -#X obj 12 257 gemhead 1; -#X obj 12 296 world_light; -#X floatatom 169 213 0 0 0 0 - - -; -#X obj 150 249 rotateXYZ; -#X obj 358 182 translateXYZ 1 0 0; -#X obj 150 189 translateXYZ -1 0 0; -#X obj 358 301 scale 3; -#X obj 150 282 scale 3; -#X text 168 6 display two models; -#X text 136 85 rotate the two models to see the effect; -#N canvas 22 20 213 300 Gem.init 0; -#X obj 71 191 outlet; -#X obj 71 81 loadbang; -#X msg 101 134 reset; -#X obj 71 109 t b b; -#X msg 71 164 lighting 1; -#X connect 1 0 3 0; -#X connect 2 0 0 0; -#X connect 3 0 4 0; -#X connect 3 1 2 0; -#X connect 4 0 0 0; -#X restore 43 61 pd Gem.init; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 18 95 pd gemwin; -#X text 142 32 one model is in "perspective" mode; -#X text 159 54 the other is in "orthographic" mode; -#X connect 0 0 12 0; -#X connect 1 0 2 1; -#X connect 2 0 14 0; -#X connect 3 0 4 0; -#X connect 4 0 13 0; -#X connect 5 0 7 0; -#X connect 8 0 9 0; -#X connect 10 0 11 1; -#X connect 11 0 15 0; -#X connect 12 0 2 0; -#X connect 13 0 11 0; -#X connect 14 0 6 0; -#X connect 15 0 5 0; -#X connect 18 0 19 0; +#N canvas 396 100 600 500 10;
+#X obj 358 140 gemhead;
+#X floatatom 377 222 0 0 0 0 - - -;
+#X obj 358 256 rotateXYZ;
+#X obj 150 135 gemhead 60;
+#X obj 150 162 ortho;
+#X obj 150 314 colorRGB 0 1 0;
+#X obj 358 332 model ../data/venus.obj;
+#X obj 150 347 model ../data/venus.obj;
+#X obj 12 257 gemhead 1;
+#X obj 12 296 world_light;
+#X floatatom 169 213 0 0 0 0 - - -;
+#X obj 150 249 rotateXYZ;
+#X obj 358 182 translateXYZ 1 0 0;
+#X obj 150 189 translateXYZ -1 0 0;
+#X obj 358 301 scale 3;
+#X obj 150 282 scale 3;
+#X text 168 6 display two models;
+#X text 136 85 rotate the two models to see the effect;
+#N canvas 22 20 213 300 Gem.init 0;
+#X obj 71 191 outlet;
+#X obj 71 81 loadbang;
+#X msg 101 134 reset;
+#X obj 71 109 t b b;
+#X msg 71 164 lighting 1;
+#X connect 1 0 3 0;
+#X connect 2 0 0 0;
+#X connect 3 0 4 0;
+#X connect 3 1 2 0;
+#X connect 4 0 0 0;
+#X restore 43 61 pd Gem.init;
+#N canvas 340 107 682 322 gemwin 0;
+#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
+-1 -1 0 1;
+#X obj 102 161 r \$0-gemstart;
+#X obj 102 182 select 1 0;
+#X msg 102 214 create \, 1;
+#X msg 177 215 destroy;
+#X obj 102 239 t a;
+#X obj 318 54 inlet;
+#X obj 318 255 gemwin;
+#X obj 318 100 t a a;
+#X obj 318 287 outlet;
+#X obj 350 128 route create destroy;
+#X obj 350 150 t b;
+#X msg 350 172 1;
+#X obj 390 150 t b;
+#X msg 390 172 0;
+#X obj 350 195 t f;
+#X msg 350 219 set \$1;
+#X text 118 122 rendering;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 0;
+#X connect 3 0 5 0;
+#X connect 4 0 5 0;
+#X connect 5 0 8 0;
+#X connect 6 0 8 0;
+#X connect 7 0 9 0;
+#X connect 8 0 7 0;
+#X connect 8 1 10 0;
+#X connect 10 0 11 0;
+#X connect 10 1 13 0;
+#X connect 11 0 12 0;
+#X connect 12 0 15 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 18 95 pd gemwin;
+#X text 142 32 one model is in "perspective" mode;
+#X text 159 54 the other is in "orthographic" mode;
+#X connect 0 0 12 0;
+#X connect 1 0 2 1;
+#X connect 2 0 14 0;
+#X connect 3 0 4 0;
+#X connect 4 0 13 0;
+#X connect 5 0 7 0;
+#X connect 8 0 9 0;
+#X connect 10 0 11 1;
+#X connect 11 0 15 0;
+#X connect 12 0 2 0;
+#X connect 13 0 11 0;
+#X connect 14 0 6 0;
+#X connect 15 0 5 0;
+#X connect 18 0 19 0;
diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/03.View.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/03.View.pd index 835e5516..90be21a5 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/03.View.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/03.View.pd @@ -1,85 +1,85 @@ -#N canvas 55 43 729 499 10; -#X obj 309 426 gemhead; -#X obj 179 426 gemhead 1; -#X obj 179 464 world_light; -#X obj 309 464 model ../data/venus.obj; -#X msg 240 111 view 0 0 \$1; -#X floatatom 240 85 0 0 0 0 - - -; -#X text 344 85 move the camera; -#X msg 240 183 view 0 0 4 \$1; -#X floatatom 240 147 0 0 0 0 - - -; -#X text 343 106 default is 0 \, 0 \, 4; -#X text 370 168 turn left and right; -#X floatatom 236 220 0 0 0 0 - - -; -#X msg 236 256 view 0 0 4 0 \$1; -#X text 363 237 turn up and down; -#X floatatom 237 294 0 0 0 0 - - -; -#X msg 237 330 view 0 0 4 \$1 \$1; -#X text 296 301 turn left and right and up and down; -#N canvas 22 20 213 300 Gem.init 0; -#X obj 71 191 outlet; -#X obj 71 81 loadbang; -#X msg 101 134 reset; -#X obj 71 109 t b b; -#X msg 71 164 lighting 1; -#X connect 1 0 3 0; -#X connect 2 0 0 0; -#X connect 3 0 4 0; -#X connect 3 1 2 0; -#X connect 4 0 0 0; -#X restore 29 176 pd Gem.init; -#X text 185 21 change the view-point; -#X msg 542 107 view x y z; -#X msg 547 184 view x y z phi; -#X msg 550 267 view x y z phi theta; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 29 200 pd gemwin; -#X connect 0 0 3 0; -#X connect 1 0 2 0; -#X connect 4 0 22 0; -#X connect 5 0 4 0; -#X connect 7 0 22 0; -#X connect 8 0 7 0; -#X connect 11 0 12 0; -#X connect 12 0 22 0; -#X connect 14 0 15 0; -#X connect 15 0 22 0; -#X connect 17 0 22 0; +#N canvas 55 43 729 499 10;
+#X obj 309 426 gemhead;
+#X obj 179 426 gemhead 1;
+#X obj 179 464 world_light;
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diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/04.Fog.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/04.Fog.pd index 28991afb..5b03f28f 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/04.Fog.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/04.Fog.pd @@ -1,99 +1,99 @@ -#N canvas 275 99 721 506 10; -#X floatatom 414 85 0 0 0 0 - - -; -#X obj 385 44 gemhead; -#X floatatom 403 165 0 0 0 0 - - -; -#X obj 268 149 gemhead 1; -#X obj 268 187 world_light; -#X obj 385 279 model ../data/venus.obj; -#X obj 385 134 translateXYZ; -#X obj 385 205 rotateXYZ; -#X obj 385 238 scale 3; -#X obj 40 198 r fogmess; -#X msg 335 395 \; fogmess fogmode 2 \; fogmess fog 0.1; -#X msg 11 394 \; fogmess fogmode 0; -#X msg 172 393 \; fogmess fogmode 1 \; fogmess fog 0.7; -#X text 39 349 no fog; -#X text 190 354 linear fog; -#X text 371 353 exp fog; -#X text 520 357 exp^2 fog; -#X msg 485 399 \; fogmess fogmode 3 \; fogmess fog 0.1; -#X text 184 21 various fog types; -#X obj 522 132 gemhead; -#X floatatom 458 97 5 0 0 0 - - -; -#X obj 522 170 rotateXYZ 0 -117 0; -#X obj 522 189 square 5; -#X obj 522 151 translateXYZ -3.5 0 -6.57; -#X obj 385 22 tgl 15 1 empty empty empty 20 8 0 8 -262144 -1 -1 1 1 -; -#X obj 522 113 tgl 15 1 empty empty empty 20 8 0 8 -262144 -1 -1 1 -1; -#N canvas 26 40 290 300 Gem.init 0; -#X obj 71 191 outlet; -#X obj 71 81 loadbang; -#X msg 101 134 reset; -#X obj 71 109 t b b; -#X msg 71 164 lighting 1; -#X msg 131 165 fogcolor 1 0 0; -#X connect 1 0 3 0; -#X connect 2 0 0 0; -#X connect 3 0 4 0; -#X connect 3 0 5 0; -#X connect 3 1 2 0; -#X connect 4 0 0 0; -#X connect 5 0 0 0; -#X restore 59 219 pd Gem.init; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 40 258 pd gemwin; -#X connect 0 0 6 3; -#X connect 1 0 6 0; -#X connect 2 0 7 1; -#X connect 3 0 4 0; -#X connect 6 0 7 0; -#X connect 7 0 8 0; -#X connect 8 0 5 0; -#X connect 9 0 27 0; -#X connect 19 0 23 0; -#X connect 20 0 6 1; -#X connect 21 0 22 0; -#X connect 23 0 21 0; -#X connect 24 0 1 0; -#X connect 25 0 19 0; -#X connect 26 0 27 0; +#N canvas 275 99 721 506 10;
+#X floatatom 414 85 0 0 0 0 - - -;
+#X obj 385 44 gemhead;
+#X floatatom 403 165 0 0 0 0 - - -;
+#X obj 268 149 gemhead 1;
+#X obj 268 187 world_light;
+#X obj 385 279 model ../data/venus.obj;
+#X obj 385 134 translateXYZ;
+#X obj 385 205 rotateXYZ;
+#X obj 385 238 scale 3;
+#X obj 40 198 r fogmess;
+#X msg 335 395 \; fogmess fogmode 2 \; fogmess fog 0.1;
+#X msg 11 394 \; fogmess fogmode 0;
+#X msg 172 393 \; fogmess fogmode 1 \; fogmess fog 0.7;
+#X text 39 349 no fog;
+#X text 190 354 linear fog;
+#X text 371 353 exp fog;
+#X text 520 357 exp^2 fog;
+#X msg 485 399 \; fogmess fogmode 3 \; fogmess fog 0.1;
+#X text 184 21 various fog types;
+#X obj 522 132 gemhead;
+#X floatatom 458 97 5 0 0 0 - - -;
+#X obj 522 170 rotateXYZ 0 -117 0;
+#X obj 522 189 square 5;
+#X obj 522 151 translateXYZ -3.5 0 -6.57;
+#X obj 385 22 tgl 15 1 empty empty empty 20 8 0 8 -262144 -1 -1 1 1
+;
+#X obj 522 113 tgl 15 1 empty empty empty 20 8 0 8 -262144 -1 -1 1
+1;
+#N canvas 26 40 290 300 Gem.init 0;
+#X obj 71 191 outlet;
+#X obj 71 81 loadbang;
+#X msg 101 134 reset;
+#X obj 71 109 t b b;
+#X msg 71 164 lighting 1;
+#X msg 131 165 fogcolor 1 0 0;
+#X connect 1 0 3 0;
+#X connect 2 0 0 0;
+#X connect 3 0 4 0;
+#X connect 3 0 5 0;
+#X connect 3 1 2 0;
+#X connect 4 0 0 0;
+#X connect 5 0 0 0;
+#X restore 59 219 pd Gem.init;
+#N canvas 340 107 682 322 gemwin 0;
+#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
+-1 -1 0 1;
+#X obj 102 161 r \$0-gemstart;
+#X obj 102 182 select 1 0;
+#X msg 102 214 create \, 1;
+#X msg 177 215 destroy;
+#X obj 102 239 t a;
+#X obj 318 54 inlet;
+#X obj 318 255 gemwin;
+#X obj 318 100 t a a;
+#X obj 318 287 outlet;
+#X obj 350 128 route create destroy;
+#X obj 350 150 t b;
+#X msg 350 172 1;
+#X obj 390 150 t b;
+#X msg 390 172 0;
+#X obj 350 195 t f;
+#X msg 350 219 set \$1;
+#X text 118 122 rendering;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 0;
+#X connect 3 0 5 0;
+#X connect 4 0 5 0;
+#X connect 5 0 8 0;
+#X connect 6 0 8 0;
+#X connect 7 0 9 0;
+#X connect 8 0 7 0;
+#X connect 8 1 10 0;
+#X connect 10 0 11 0;
+#X connect 10 1 13 0;
+#X connect 11 0 12 0;
+#X connect 12 0 15 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 40 258 pd gemwin;
+#X connect 0 0 6 3;
+#X connect 1 0 6 0;
+#X connect 2 0 7 1;
+#X connect 3 0 4 0;
+#X connect 6 0 7 0;
+#X connect 7 0 8 0;
+#X connect 8 0 5 0;
+#X connect 9 0 27 0;
+#X connect 19 0 23 0;
+#X connect 20 0 6 1;
+#X connect 21 0 22 0;
+#X connect 23 0 21 0;
+#X connect 24 0 1 0;
+#X connect 25 0 19 0;
+#X connect 26 0 27 0;
diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/05.Stereo.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/05.Stereo.pd index 8fc351e4..7b761f53 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/05.Stereo.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/05.Stereo.pd @@ -1,97 +1,97 @@ -#N canvas 631 50 600 504 10; -#X obj 426 54 gemhead; -#X floatatom 464 134 0 0 0 0 - - -; -#X obj 464 307 gemhead 1; -#X obj 464 332 world_light; -#X obj 426 181 model ../data/venus.obj; -#X text 185 21 load in a model file; -#X obj 426 81 translateXYZ 0 0 2; -#X obj 426 157 rotateXYZ; -#X text 149 40 and display it stereoscopically; -#X msg 221 130 stereoSep \$1; -#X msg 318 129 stereoFoc \$1; -#X floatatom 221 92 0 0 0 0 - - -; -#X floatatom 318 87 0 0 0 0 - - -; -#X text 23 295 The default stereoSep is -15; -#X text 23 315 The model may appear inside out depending on what viewing -method you use.; -#X text 23 350 If it does \, change the stereoSep to 15; -#N canvas 30 60 290 300 Gem.init 0; -#X obj 71 191 outlet; -#X obj 71 81 loadbang; -#X msg 101 134 reset; -#X obj 71 109 t b b; -#X msg 71 164 lighting 1; -#X msg 148 165 stereo 1; -#X connect 1 0 3 0; -#X connect 2 0 0 0; -#X connect 3 0 4 0; -#X connect 3 0 5 0; -#X connect 3 1 2 0; -#X connect 4 0 0 0; -#X connect 5 0 0 0; -#X restore 58 173 pd Gem.init; -#X msg 271 206 stereo 1; -#X msg 271 228 stereo 2; -#X msg 271 271 stereo 0; -#X text 335 207 2 separate images; -#X text 338 230 red/green stereo; -#X text 336 273 no stereo; -#X msg 271 248 stereo 3; -#X text 338 250 crystal eyes stereo; -#X text 32 402 NOTE: you need special hardware to use "crystal eyes -stereo"; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 58 207 pd gemwin; -#X connect 0 0 6 0; -#X connect 1 0 7 2; -#X connect 2 0 3 0; -#X connect 6 0 7 0; -#X connect 7 0 4 0; -#X connect 9 0 26 0; -#X connect 10 0 26 0; -#X connect 11 0 9 0; -#X connect 12 0 10 0; -#X connect 16 0 26 0; -#X connect 17 0 26 0; -#X connect 18 0 26 0; -#X connect 19 0 26 0; -#X connect 23 0 26 0; +#N canvas 631 50 600 504 10;
+#X obj 426 54 gemhead;
+#X floatatom 464 134 0 0 0 0 - - -;
+#X obj 464 307 gemhead 1;
+#X obj 464 332 world_light;
+#X obj 426 181 model ../data/venus.obj;
+#X text 185 21 load in a model file;
+#X obj 426 81 translateXYZ 0 0 2;
+#X obj 426 157 rotateXYZ;
+#X text 149 40 and display it stereoscopically;
+#X msg 221 130 stereoSep \$1;
+#X msg 318 129 stereoFoc \$1;
+#X floatatom 221 92 0 0 0 0 - - -;
+#X floatatom 318 87 0 0 0 0 - - -;
+#X text 23 295 The default stereoSep is -15;
+#X text 23 315 The model may appear inside out depending on what viewing
+method you use.;
+#X text 23 350 If it does \, change the stereoSep to 15;
+#N canvas 30 60 290 300 Gem.init 0;
+#X obj 71 191 outlet;
+#X obj 71 81 loadbang;
+#X msg 101 134 reset;
+#X obj 71 109 t b b;
+#X msg 71 164 lighting 1;
+#X msg 148 165 stereo 1;
+#X connect 1 0 3 0;
+#X connect 2 0 0 0;
+#X connect 3 0 4 0;
+#X connect 3 0 5 0;
+#X connect 3 1 2 0;
+#X connect 4 0 0 0;
+#X connect 5 0 0 0;
+#X restore 58 173 pd Gem.init;
+#X msg 271 206 stereo 1;
+#X msg 271 228 stereo 2;
+#X msg 271 271 stereo 0;
+#X text 335 207 2 separate images;
+#X text 338 230 red/green stereo;
+#X text 336 273 no stereo;
+#X msg 271 248 stereo 3;
+#X text 338 250 crystal eyes stereo;
+#X text 32 402 NOTE: you need special hardware to use "crystal eyes
+stereo";
+#N canvas 340 107 682 322 gemwin 0;
+#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
+-1 -1 0 1;
+#X obj 102 161 r \$0-gemstart;
+#X obj 102 182 select 1 0;
+#X msg 102 214 create \, 1;
+#X msg 177 215 destroy;
+#X obj 102 239 t a;
+#X obj 318 54 inlet;
+#X obj 318 255 gemwin;
+#X obj 318 100 t a a;
+#X obj 318 287 outlet;
+#X obj 350 128 route create destroy;
+#X obj 350 150 t b;
+#X msg 350 172 1;
+#X obj 390 150 t b;
+#X msg 390 172 0;
+#X obj 350 195 t f;
+#X msg 350 219 set \$1;
+#X text 118 122 rendering;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 0;
+#X connect 3 0 5 0;
+#X connect 4 0 5 0;
+#X connect 5 0 8 0;
+#X connect 6 0 8 0;
+#X connect 7 0 9 0;
+#X connect 8 0 7 0;
+#X connect 8 1 10 0;
+#X connect 10 0 11 0;
+#X connect 10 1 13 0;
+#X connect 11 0 12 0;
+#X connect 12 0 15 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 58 207 pd gemwin;
+#X connect 0 0 6 0;
+#X connect 1 0 7 2;
+#X connect 2 0 3 0;
+#X connect 6 0 7 0;
+#X connect 7 0 4 0;
+#X connect 9 0 26 0;
+#X connect 10 0 26 0;
+#X connect 11 0 9 0;
+#X connect 12 0 10 0;
+#X connect 16 0 26 0;
+#X connect 17 0 26 0;
+#X connect 18 0 26 0;
+#X connect 19 0 26 0;
+#X connect 23 0 26 0;
diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/06.StereoParticle.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/06.StereoParticle.pd index 80b1f06b..eb5eb727 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/06.StereoParticle.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/06.StereoParticle.pd @@ -1,88 +1,88 @@ -#N canvas 396 160 600 500 10; -#X obj 198 50 gemhead; -#X obj 198 82 part_head; -#X obj 198 136 part_color; -#X obj 198 447 part_draw; -#X msg 335 69 0 1 0; -#X text 329 37 set the color range; -#X obj 198 331 part_gravity 0 -0.01 0; -#X obj 198 206 part_velsphere 0 0.2 0 0.2; -#X text 310 269 set the number per frame; -#X text 310 378 set the age to kill at; -#X text 366 327 gravity to affect the particles; -#X text 408 174 the velocity domain; -#X text 406 191 a sphere at 0 \, 0.2 \, 0; -#X msg 219 413 draw line; -#X msg 298 413 draw point; -#X msg 393 69 1 0 0; -#X obj 198 270 part_source 25; -#X obj 198 381 part_killold 45; -#X text 406 208 radius = 0.2; -#X msg 31 131 stereoSep 15; -#X obj 198 174 part_size 2; -#N canvas 26 40 290 300 Gem.init 0; -#X obj 71 191 outlet; -#X obj 71 81 loadbang; -#X msg 101 134 reset; -#X obj 71 109 t b b; -#X msg 71 164 stereo 1; -#X connect 1 0 3 0; -#X connect 2 0 0 0; -#X connect 3 0 4 0; -#X connect 3 1 2 0; -#X connect 4 0 0 0; -#X restore 87 170 pd Gem.init; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 31 187 pd gemwin; -#X connect 0 0 1 0; -#X connect 1 0 2 0; -#X connect 2 0 20 0; -#X connect 4 0 2 1; -#X connect 6 0 17 0; -#X connect 7 0 16 0; -#X connect 13 0 3 0; -#X connect 14 0 3 0; -#X connect 15 0 2 2; -#X connect 16 0 6 0; -#X connect 17 0 3 0; -#X connect 19 0 22 0; -#X connect 20 0 7 0; -#X connect 21 0 22 0; +#N canvas 396 160 600 500 10;
+#X obj 198 50 gemhead;
+#X obj 198 82 part_head;
+#X obj 198 136 part_color;
+#X obj 198 447 part_draw;
+#X msg 335 69 0 1 0;
+#X text 329 37 set the color range;
+#X obj 198 331 part_gravity 0 -0.01 0;
+#X obj 198 206 part_velsphere 0 0.2 0 0.2;
+#X text 310 269 set the number per frame;
+#X text 310 378 set the age to kill at;
+#X text 366 327 gravity to affect the particles;
+#X text 408 174 the velocity domain;
+#X text 406 191 a sphere at 0 \, 0.2 \, 0;
+#X msg 219 413 draw line;
+#X msg 298 413 draw point;
+#X msg 393 69 1 0 0;
+#X obj 198 270 part_source 25;
+#X obj 198 381 part_killold 45;
+#X text 406 208 radius = 0.2;
+#X msg 31 131 stereoSep 15;
+#X obj 198 174 part_size 2;
+#N canvas 26 40 290 300 Gem.init 0;
+#X obj 71 191 outlet;
+#X obj 71 81 loadbang;
+#X msg 101 134 reset;
+#X obj 71 109 t b b;
+#X msg 71 164 stereo 1;
+#X connect 1 0 3 0;
+#X connect 2 0 0 0;
+#X connect 3 0 4 0;
+#X connect 3 1 2 0;
+#X connect 4 0 0 0;
+#X restore 87 170 pd Gem.init;
+#N canvas 340 107 682 322 gemwin 0;
+#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
+-1 -1 0 1;
+#X obj 102 161 r \$0-gemstart;
+#X obj 102 182 select 1 0;
+#X msg 102 214 create \, 1;
+#X msg 177 215 destroy;
+#X obj 102 239 t a;
+#X obj 318 54 inlet;
+#X obj 318 255 gemwin;
+#X obj 318 100 t a a;
+#X obj 318 287 outlet;
+#X obj 350 128 route create destroy;
+#X obj 350 150 t b;
+#X msg 350 172 1;
+#X obj 390 150 t b;
+#X msg 390 172 0;
+#X obj 350 195 t f;
+#X msg 350 219 set \$1;
+#X text 118 122 rendering;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 0;
+#X connect 3 0 5 0;
+#X connect 4 0 5 0;
+#X connect 5 0 8 0;
+#X connect 6 0 8 0;
+#X connect 7 0 9 0;
+#X connect 8 0 7 0;
+#X connect 8 1 10 0;
+#X connect 10 0 11 0;
+#X connect 10 1 13 0;
+#X connect 11 0 12 0;
+#X connect 12 0 15 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 31 187 pd gemwin;
+#X connect 0 0 1 0;
+#X connect 1 0 2 0;
+#X connect 2 0 20 0;
+#X connect 4 0 2 1;
+#X connect 6 0 17 0;
+#X connect 7 0 16 0;
+#X connect 13 0 3 0;
+#X connect 14 0 3 0;
+#X connect 15 0 2 2;
+#X connect 16 0 6 0;
+#X connect 17 0 3 0;
+#X connect 19 0 22 0;
+#X connect 20 0 7 0;
+#X connect 21 0 22 0;
diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/07.Snapshot1.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/07.Snapshot1.pd index 55b77766..ff223a3f 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/07.Snapshot1.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/07.Snapshot1.pd @@ -1,87 +1,87 @@ -#N canvas 396 100 600 375 10; -#X obj 210 252 gemhead; -#X obj 210 312 model ../data/venus.obj; -#X text 117 4 snap a portion of the graphics window into a texture -; -#X obj 210 278 translateXYZ 0 0 2; -#X obj 423 193 gemhead; -#X obj 423 255 pix_texture; -#X msg 294 88 snap; -#X msg 275 56 bang; -#X msg 355 148 bang; -#X msg 328 120 bang; -#X obj 423 226 pix_snap 0 0 256 256; -#X obj 423 284 rotateXYZ 0 45 25; -#X obj 423 317 square 4; -#X text 327 54 draw the model; -#X text 348 87 snap the frame buffer; -#X text 390 120 clear the frame buffer; -#X text 407 146 draw the snapped texture; -#N canvas 26 40 290 300 Gem.init 0; -#X obj 71 191 outlet; -#X obj 71 81 loadbang; -#X msg 101 134 reset; -#X obj 71 109 t b b; -#X msg 71 164 dimen 256 256; -#X msg 179 165 buffer 1; -#X connect 1 0 3 0; -#X connect 2 0 0 0; -#X connect 3 0 4 0; -#X connect 3 0 5 0; -#X connect 3 1 2 0; -#X connect 4 0 0 0; -#X connect 5 0 0 0; -#X restore 30 120 pd Gem.init; -#X text 123 20 notice that this is using single buffered (see Gem.init) -drawing!; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 30 137 pd gemwin; -#X connect 0 0 3 0; -#X connect 3 0 1 0; -#X connect 4 0 10 0; -#X connect 5 0 11 0; -#X connect 6 0 10 0; -#X connect 7 0 0 0; -#X connect 8 0 4 0; -#X connect 9 0 19 0; -#X connect 10 0 5 0; -#X connect 11 0 12 0; -#X connect 17 0 19 0; +#N canvas 396 100 600 375 10;
+#X obj 210 252 gemhead;
+#X obj 210 312 model ../data/venus.obj;
+#X text 117 4 snap a portion of the graphics window into a texture
+;
+#X obj 210 278 translateXYZ 0 0 2;
+#X obj 423 193 gemhead;
+#X obj 423 255 pix_texture;
+#X msg 294 88 snap;
+#X msg 275 56 bang;
+#X msg 355 148 bang;
+#X msg 328 120 bang;
+#X obj 423 226 pix_snap 0 0 256 256;
+#X obj 423 284 rotateXYZ 0 45 25;
+#X obj 423 317 square 4;
+#X text 327 54 draw the model;
+#X text 348 87 snap the frame buffer;
+#X text 390 120 clear the frame buffer;
+#X text 407 146 draw the snapped texture;
+#N canvas 26 40 290 300 Gem.init 0;
+#X obj 71 191 outlet;
+#X obj 71 81 loadbang;
+#X msg 101 134 reset;
+#X obj 71 109 t b b;
+#X msg 71 164 dimen 256 256;
+#X msg 179 165 buffer 1;
+#X connect 1 0 3 0;
+#X connect 2 0 0 0;
+#X connect 3 0 4 0;
+#X connect 3 0 5 0;
+#X connect 3 1 2 0;
+#X connect 4 0 0 0;
+#X connect 5 0 0 0;
+#X restore 30 120 pd Gem.init;
+#X text 123 20 notice that this is using single buffered (see Gem.init)
+drawing!;
+#N canvas 340 107 682 322 gemwin 0;
+#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
+-1 -1 0 1;
+#X obj 102 161 r \$0-gemstart;
+#X obj 102 182 select 1 0;
+#X msg 102 214 create \, 1;
+#X msg 177 215 destroy;
+#X obj 102 239 t a;
+#X obj 318 54 inlet;
+#X obj 318 255 gemwin;
+#X obj 318 100 t a a;
+#X obj 318 287 outlet;
+#X obj 350 128 route create destroy;
+#X obj 350 150 t b;
+#X msg 350 172 1;
+#X obj 390 150 t b;
+#X msg 390 172 0;
+#X obj 350 195 t f;
+#X msg 350 219 set \$1;
+#X text 118 122 rendering;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 0;
+#X connect 3 0 5 0;
+#X connect 4 0 5 0;
+#X connect 5 0 8 0;
+#X connect 6 0 8 0;
+#X connect 7 0 9 0;
+#X connect 8 0 7 0;
+#X connect 8 1 10 0;
+#X connect 10 0 11 0;
+#X connect 10 1 13 0;
+#X connect 11 0 12 0;
+#X connect 12 0 15 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 30 137 pd gemwin;
+#X connect 0 0 3 0;
+#X connect 3 0 1 0;
+#X connect 4 0 10 0;
+#X connect 5 0 11 0;
+#X connect 6 0 10 0;
+#X connect 7 0 0 0;
+#X connect 8 0 4 0;
+#X connect 9 0 19 0;
+#X connect 10 0 5 0;
+#X connect 11 0 12 0;
+#X connect 17 0 19 0;
diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/08.Snapshot2.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/08.Snapshot2.pd index ef84f34b..e54c77f3 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/08.Snapshot2.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/08.Snapshot2.pd @@ -1,138 +1,138 @@ -#N canvas 389 0 635 537 10; -#X obj 64 405 gemhead; -#X obj 64 509 model ../data/venus.obj; -#X text 115 2 snap a portion of the graphics window into a texture -; -#X obj 399 365 pix_texture; -#X obj 399 430 rotateXYZ; -#X floatatom 500 399 0 0 0 0 - - -; -#X msg 339 350 snap; -#X msg 110 370 0; -#X obj 399 256 render_trigger; -#X obj 399 329 pix_snap 0 0 256 256; -#X obj 399 219 gemhead 60; -#X obj 399 453 square 3; -#X msg 34 94 \; render 1; -#X msg 32 50 \; render 0; -#X obj 18 181 r render; -#X obj 180 360 r render; -#X obj 295 322 t b b; -#X obj 295 197 r render; -#X msg 295 260 clear; -#X obj 295 229 sel 1; -#X obj 233 400 gemhead; -#X obj 233 510 model ../data/venus.obj; -#X obj 233 472 color 1 0 0; -#X obj 64 478 color 0 1 0; -#X obj 233 432 translateXYZ 1 0 1; -#X obj 64 438 translateXYZ -1 0 1; -#X text 369 155 notice that we use render_trigger; -#X text 369 172 to make sure that we snap before; -#X text 373 190 the square is drawn; -#X text 126 42 you may need to turn rendering off \, then on; -#X text 128 59 to get the snap to work right. This is because; -#X text 127 77 the first time rendering is turned on \, we might; -#X text 128 95 have garbage in the frame buffer; -#X text 127 126 rotate the square to see the texture; -#N canvas 26 40 290 300 Gem.init 0; -#X obj 71 191 outlet; -#X obj 71 81 loadbang; -#X msg 101 134 reset; -#X obj 71 109 t b b; -#X msg 71 164 dimen 256 256; -#X connect 1 0 3 0; -#X connect 2 0 0 0; -#X connect 3 0 4 0; -#X connect 3 1 2 0; -#X connect 4 0 0 0; -#X restore 84 181 pd Gem.init; -#N canvas 0 0 450 300 oneshot 0; -#X obj 93 82 inlet; -#X obj 187 148 bang; -#X msg 187 167 1; -#X obj 93 214 spigot; -#X msg 155 168 0; -#X obj 93 172 t a b; -#X obj 93 240 t a b; -#X obj 136 192 i 1; -#X obj 93 107 route clear; -#X obj 93 262 outlet; -#X connect 0 0 8 0; -#X connect 1 0 2 0; -#X connect 2 0 7 1; -#X connect 3 0 6 0; -#X connect 4 0 7 1; -#X connect 5 0 3 0; -#X connect 5 1 7 0; -#X connect 6 0 9 0; -#X connect 6 1 4 0; -#X connect 7 0 3 1; -#X connect 8 0 1 0; -#X connect 8 1 5 0; -#X restore 295 287 pd oneshot; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 18 206 pd gemwin; -#X connect 0 0 25 0; -#X connect 3 0 4 0; -#X connect 4 0 11 0; -#X connect 5 0 4 2; -#X connect 6 0 9 0; -#X connect 7 0 0 0; -#X connect 7 0 20 0; -#X connect 8 0 9 0; -#X connect 8 1 35 0; -#X connect 9 0 3 0; -#X connect 10 0 8 0; -#X connect 14 0 36 0; -#X connect 15 0 0 0; -#X connect 15 0 20 0; -#X connect 16 0 7 0; -#X connect 16 1 6 0; -#X connect 17 0 19 0; -#X connect 18 0 35 0; -#X connect 19 0 18 0; -#X connect 20 0 24 0; -#X connect 22 0 21 0; -#X connect 23 0 1 0; -#X connect 24 0 22 0; -#X connect 25 0 23 0; -#X connect 34 0 36 0; -#X connect 35 0 16 0; +#N canvas 389 0 635 537 10;
+#X obj 64 405 gemhead;
+#X obj 64 509 model ../data/venus.obj;
+#X text 115 2 snap a portion of the graphics window into a texture
+;
+#X obj 399 365 pix_texture;
+#X obj 399 430 rotateXYZ;
+#X floatatom 500 399 0 0 0 0 - - -;
+#X msg 339 350 snap;
+#X msg 110 370 0;
+#X obj 399 256 render_trigger;
+#X obj 399 329 pix_snap 0 0 256 256;
+#X obj 399 219 gemhead 60;
+#X obj 399 453 square 3;
+#X msg 34 94 \; render 1;
+#X msg 32 50 \; render 0;
+#X obj 18 181 r render;
+#X obj 180 360 r render;
+#X obj 295 322 t b b;
+#X obj 295 197 r render;
+#X msg 295 260 clear;
+#X obj 295 229 sel 1;
+#X obj 233 400 gemhead;
+#X obj 233 510 model ../data/venus.obj;
+#X obj 233 472 color 1 0 0;
+#X obj 64 478 color 0 1 0;
+#X obj 233 432 translateXYZ 1 0 1;
+#X obj 64 438 translateXYZ -1 0 1;
+#X text 369 155 notice that we use render_trigger;
+#X text 369 172 to make sure that we snap before;
+#X text 373 190 the square is drawn;
+#X text 126 42 you may need to turn rendering off \, then on;
+#X text 128 59 to get the snap to work right. This is because;
+#X text 127 77 the first time rendering is turned on \, we might;
+#X text 128 95 have garbage in the frame buffer;
+#X text 127 126 rotate the square to see the texture;
+#N canvas 26 40 290 300 Gem.init 0;
+#X obj 71 191 outlet;
+#X obj 71 81 loadbang;
+#X msg 101 134 reset;
+#X obj 71 109 t b b;
+#X msg 71 164 dimen 256 256;
+#X connect 1 0 3 0;
+#X connect 2 0 0 0;
+#X connect 3 0 4 0;
+#X connect 3 1 2 0;
+#X connect 4 0 0 0;
+#X restore 84 181 pd Gem.init;
+#N canvas 0 0 450 300 oneshot 0;
+#X obj 93 82 inlet;
+#X obj 187 148 bang;
+#X msg 187 167 1;
+#X obj 93 214 spigot;
+#X msg 155 168 0;
+#X obj 93 172 t a b;
+#X obj 93 240 t a b;
+#X obj 136 192 i 1;
+#X obj 93 107 route clear;
+#X obj 93 262 outlet;
+#X connect 0 0 8 0;
+#X connect 1 0 2 0;
+#X connect 2 0 7 1;
+#X connect 3 0 6 0;
+#X connect 4 0 7 1;
+#X connect 5 0 3 0;
+#X connect 5 1 7 0;
+#X connect 6 0 9 0;
+#X connect 6 1 4 0;
+#X connect 7 0 3 1;
+#X connect 8 0 1 0;
+#X connect 8 1 5 0;
+#X restore 295 287 pd oneshot;
+#N canvas 340 107 682 322 gemwin 0;
+#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
+-1 -1 0 1;
+#X obj 102 161 r \$0-gemstart;
+#X obj 102 182 select 1 0;
+#X msg 102 214 create \, 1;
+#X msg 177 215 destroy;
+#X obj 102 239 t a;
+#X obj 318 54 inlet;
+#X obj 318 255 gemwin;
+#X obj 318 100 t a a;
+#X obj 318 287 outlet;
+#X obj 350 128 route create destroy;
+#X obj 350 150 t b;
+#X msg 350 172 1;
+#X obj 390 150 t b;
+#X msg 390 172 0;
+#X obj 350 195 t f;
+#X msg 350 219 set \$1;
+#X text 118 122 rendering;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 0;
+#X connect 3 0 5 0;
+#X connect 4 0 5 0;
+#X connect 5 0 8 0;
+#X connect 6 0 8 0;
+#X connect 7 0 9 0;
+#X connect 8 0 7 0;
+#X connect 8 1 10 0;
+#X connect 10 0 11 0;
+#X connect 10 1 13 0;
+#X connect 11 0 12 0;
+#X connect 12 0 15 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 18 206 pd gemwin;
+#X connect 0 0 25 0;
+#X connect 3 0 4 0;
+#X connect 4 0 11 0;
+#X connect 5 0 4 2;
+#X connect 6 0 9 0;
+#X connect 7 0 0 0;
+#X connect 7 0 20 0;
+#X connect 8 0 9 0;
+#X connect 8 1 35 0;
+#X connect 9 0 3 0;
+#X connect 10 0 8 0;
+#X connect 14 0 36 0;
+#X connect 15 0 0 0;
+#X connect 15 0 20 0;
+#X connect 16 0 7 0;
+#X connect 16 1 6 0;
+#X connect 17 0 19 0;
+#X connect 18 0 35 0;
+#X connect 19 0 18 0;
+#X connect 20 0 24 0;
+#X connect 22 0 21 0;
+#X connect 23 0 1 0;
+#X connect 24 0 22 0;
+#X connect 25 0 23 0;
+#X connect 34 0 36 0;
+#X connect 35 0 16 0;
diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/09.SnapshotSave.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/09.SnapshotSave.pd index 92bc2eb6..78b44d1b 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/09.SnapshotSave.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/09.SnapshotSave.pd @@ -1,145 +1,145 @@ -#N canvas 54 216 940 412 10; -#N canvas 338 262 290 225 Gem.init 0; -#X obj 83 30 loadbang; -#X msg 161 76 reset; -#X obj 45 184 outlet; -#X obj 88 51 t b b; -#X msg 45 75 dimen 128 128; -#X msg 71 109 lighting 1; -#X msg 127 171 color 0.5 0.3 1; -#X connect 0 0 3 0; -#X connect 1 0 2 0; -#X connect 3 0 4 0; -#X connect 3 0 5 0; -#X connect 3 0 6 0; -#X connect 3 1 1 0; -#X connect 4 0 2 0; -#X connect 5 0 2 0; -#X connect 6 0 2 0; -#X restore 51 96 pd Gem.init; -#X obj 255 118 gemhead; -#X obj 255 144 render_trigger; -#X obj 332 256 + 1; -#X obj 362 256 % 360; -#X obj 255 279 rotateXYZ; -#X obj 255 359 pix_texture; -#X obj 62 265 gemhead; -#X obj 62 291 world_light; -#X obj 652 251 gemhead 99; -#X obj 548 154 savepanel; -#X msg 673 293 file \$1; -#X obj 420 182 symbol /tmp/gemshot; -#X obj 420 110 bng 30 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 420 280 makefilename %s00000.tif; -#X msg 420 308 open \$1; -#X obj 255 387 square 4; -#X obj 255 334 pix_image; -#X msg 134 269 list 1 1 0.4; -#X obj 255 306 color 1 0.3 1; -#X obj 134 248 loadbang; -#X obj 420 210 t b s b s; -#X obj 420 258 symbol; -#X obj 420 234 del 500; -#X obj 301 188 spigot; -#X obj 338 165 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 -1; -#X floatatom 301 238 5 0 0 0 - - -; -#X obj 301 216 i; -#X obj 548 134 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 338 123 loadbang; -#X text 186 22 similar to the previous example: [pix_write] gets the -current output window and writes it not into a texture but into a file -(TIFF or JPEG); -#X text 492 364 mind the 99: [pix_write] has to be called late \, to -ensure that all that you want is already rendered onto the screen. -; -#X msg 789 285 auto \$1; -#X obj 793 263 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 -1; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 1 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 51 113 pd gemwin; -#X obj 60 321 gemhead; -#X obj 60 341 translate 1 0 1 0; -#X obj 60 362 color 0 1 0; -#X obj 60 382 sphere 0.5; -#X obj 652 326 pix_write; -#X connect 0 0 34 0; -#X connect 1 0 2 0; -#X connect 2 0 5 0; -#X connect 2 1 24 0; -#X connect 3 0 4 0; -#X connect 4 0 27 1; -#X connect 5 0 19 0; -#X connect 6 0 16 0; -#X connect 7 0 8 0; -#X connect 9 0 39 0; -#X connect 10 0 12 1; -#X connect 11 0 39 0; -#X connect 12 0 21 0; -#X connect 13 0 12 0; -#X connect 14 0 15 0; -#X connect 15 0 17 0; -#X connect 17 0 6 0; -#X connect 18 0 8 1; -#X connect 19 0 17 0; -#X connect 20 0 18 0; -#X connect 21 0 23 0; -#X connect 21 1 22 1; -#X connect 21 2 39 0; -#X connect 21 3 11 0; -#X connect 22 0 14 0; -#X connect 23 0 22 0; -#X connect 24 0 27 0; -#X connect 25 0 24 1; -#X connect 26 0 3 0; -#X connect 26 0 5 1; -#X connect 26 0 5 2; -#X connect 26 0 5 3; -#X connect 27 0 26 0; -#X connect 28 0 10 0; -#X connect 29 0 25 0; -#X connect 32 0 39 0; -#X connect 33 0 32 0; -#X connect 35 0 36 0; -#X connect 36 0 37 0; -#X connect 37 0 38 0; +#N canvas 54 216 940 412 10;
+#N canvas 338 262 290 225 Gem.init 0;
+#X obj 83 30 loadbang;
+#X msg 161 76 reset;
+#X obj 45 184 outlet;
+#X obj 88 51 t b b;
+#X msg 45 75 dimen 128 128;
+#X msg 71 109 lighting 1;
+#X msg 127 171 color 0.5 0.3 1;
+#X connect 0 0 3 0;
+#X connect 1 0 2 0;
+#X connect 3 0 4 0;
+#X connect 3 0 5 0;
+#X connect 3 0 6 0;
+#X connect 3 1 1 0;
+#X connect 4 0 2 0;
+#X connect 5 0 2 0;
+#X connect 6 0 2 0;
+#X restore 51 96 pd Gem.init;
+#X obj 255 118 gemhead;
+#X obj 255 144 render_trigger;
+#X obj 332 256 + 1;
+#X obj 362 256 % 360;
+#X obj 255 279 rotateXYZ;
+#X obj 255 359 pix_texture;
+#X obj 62 265 gemhead;
+#X obj 62 291 world_light;
+#X obj 652 251 gemhead 99;
+#X obj 548 154 savepanel;
+#X msg 673 293 file \$1;
+#X obj 420 182 symbol /tmp/gemshot;
+#X obj 420 110 bng 30 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
+-1;
+#X obj 420 280 makefilename %s00000.tif;
+#X msg 420 308 open \$1;
+#X obj 255 387 square 4;
+#X obj 255 334 pix_image;
+#X msg 134 269 list 1 1 0.4;
+#X obj 255 306 color 1 0.3 1;
+#X obj 134 248 loadbang;
+#X obj 420 210 t b s b s;
+#X obj 420 258 symbol;
+#X obj 420 234 del 500;
+#X obj 301 188 spigot;
+#X obj 338 165 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1
+1;
+#X floatatom 301 238 5 0 0 0 - - -;
+#X obj 301 216 i;
+#X obj 548 134 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
+-1;
+#X obj 338 123 loadbang;
+#X text 186 22 similar to the previous example: [pix_write] gets the
+current output window and writes it not into a texture but into a file
+(TIFF or JPEG);
+#X text 492 364 mind the 99: [pix_write] has to be called late \, to
+ensure that all that you want is already rendered onto the screen.
+;
+#X msg 789 285 auto \$1;
+#X obj 793 263 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#N canvas 340 107 682 322 gemwin 0;
+#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
+-1 -1 1 1;
+#X obj 102 161 r \$0-gemstart;
+#X obj 102 182 select 1 0;
+#X msg 102 214 create \, 1;
+#X msg 177 215 destroy;
+#X obj 102 239 t a;
+#X obj 318 54 inlet;
+#X obj 318 255 gemwin;
+#X obj 318 100 t a a;
+#X obj 318 287 outlet;
+#X obj 350 128 route create destroy;
+#X obj 350 150 t b;
+#X msg 350 172 1;
+#X obj 390 150 t b;
+#X msg 390 172 0;
+#X obj 350 195 t f;
+#X msg 350 219 set \$1;
+#X text 118 122 rendering;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 0;
+#X connect 3 0 5 0;
+#X connect 4 0 5 0;
+#X connect 5 0 8 0;
+#X connect 6 0 8 0;
+#X connect 7 0 9 0;
+#X connect 8 0 7 0;
+#X connect 8 1 10 0;
+#X connect 10 0 11 0;
+#X connect 10 1 13 0;
+#X connect 11 0 12 0;
+#X connect 12 0 15 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 51 113 pd gemwin;
+#X obj 60 321 gemhead;
+#X obj 60 341 translate 1 0 1 0;
+#X obj 60 362 color 0 1 0;
+#X obj 60 382 sphere 0.5;
+#X obj 652 326 pix_write;
+#X connect 0 0 34 0;
+#X connect 1 0 2 0;
+#X connect 2 0 5 0;
+#X connect 2 1 24 0;
+#X connect 3 0 4 0;
+#X connect 4 0 27 1;
+#X connect 5 0 19 0;
+#X connect 6 0 16 0;
+#X connect 7 0 8 0;
+#X connect 9 0 39 0;
+#X connect 10 0 12 1;
+#X connect 11 0 39 0;
+#X connect 12 0 21 0;
+#X connect 13 0 12 0;
+#X connect 14 0 15 0;
+#X connect 15 0 17 0;
+#X connect 17 0 6 0;
+#X connect 18 0 8 1;
+#X connect 19 0 17 0;
+#X connect 20 0 18 0;
+#X connect 21 0 23 0;
+#X connect 21 1 22 1;
+#X connect 21 2 39 0;
+#X connect 21 3 11 0;
+#X connect 22 0 14 0;
+#X connect 23 0 22 0;
+#X connect 24 0 27 0;
+#X connect 25 0 24 1;
+#X connect 26 0 3 0;
+#X connect 26 0 5 1;
+#X connect 26 0 5 2;
+#X connect 26 0 5 3;
+#X connect 27 0 26 0;
+#X connect 28 0 10 0;
+#X connect 29 0 25 0;
+#X connect 32 0 39 0;
+#X connect 33 0 32 0;
+#X connect 35 0 36 0;
+#X connect 36 0 37 0;
+#X connect 37 0 38 0;
diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/10.LinearPath.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/10.LinearPath.pd index 1a75686f..e9a44004 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/10.LinearPath.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/10.LinearPath.pd @@ -1,87 +1,87 @@ -#N canvas 372 134 624 496 10; -#X floatatom 481 249 0 0 0 0 - - -; -#X msg 422 21 1; -#X msg 455 21 0; -#X floatatom 451 172 0 0 0 0 - - -; -#X obj 350 184 gemhead; -#X obj 350 240 color; -#X obj 350 364 square; -#N canvas 21 297 600 400 arrays 0; -#N canvas 0 0 450 300 (subpatch) 0; -#X array array2 15 float 0; -#X array array3 24 float 0; -#X coords 0 1 15 -1 400 300 1; -#X restore 63 4 graph; -#X restore 38 447 page arrays; -#X obj 422 124 line; -#X msg 422 95 0 \, 1 2000; -#X obj 350 334 translate 1 0 0 0; -#X msg 39 347 \; array2 resize 15 \; array2 read ../data/valcolor.tab -\; array3 resize 24 \; array3 read ../data/valmotion.tab; -#X obj 422 63 metro 2000; -#X obj 422 213 linear_path 3 array2; -#X obj 464 300 linear_path 3 array3; -#X text 109 29 this demonstrates the linear_path object; -#X obj 39 313 loadbang; -#N canvas 26 40 290 300 Gem.init 0; -#X obj 68 196 outlet; -#X obj 68 86 loadbang; -#X msg 68 136 reset; -#X connect 1 0 2 0; -#X connect 2 0 0 0; -#X restore 54 134 pd Gem.init; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 54 151 pd gemwin; -#X connect 0 0 14 0; -#X connect 1 0 12 0; -#X connect 2 0 12 0; -#X connect 3 0 13 0; -#X connect 4 0 5 0; -#X connect 5 0 10 0; -#X connect 8 0 13 0; -#X connect 8 0 14 0; -#X connect 9 0 8 0; -#X connect 10 0 6 0; -#X connect 12 0 9 0; -#X connect 13 0 5 1; -#X connect 14 0 10 2; -#X connect 16 0 11 0; -#X connect 17 0 18 0; +#N canvas 372 134 624 496 10;
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+#X array array2 15 float 0;
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+#X coords 0 1 15 -1 400 300 1;
+#X restore 63 4 graph;
+#X restore 38 447 page arrays;
+#X obj 422 124 line;
+#X msg 422 95 0 \, 1 2000;
+#X obj 350 334 translate 1 0 0 0;
+#X msg 39 347 \; array2 resize 15 \; array2 read ../data/valcolor.tab
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+#X obj 422 63 metro 2000;
+#X obj 422 213 linear_path 3 array2;
+#X obj 464 300 linear_path 3 array3;
+#X text 109 29 this demonstrates the linear_path object;
+#X obj 39 313 loadbang;
+#N canvas 26 40 290 300 Gem.init 0;
+#X obj 68 196 outlet;
+#X obj 68 86 loadbang;
+#X msg 68 136 reset;
+#X connect 1 0 2 0;
+#X connect 2 0 0 0;
+#X restore 54 134 pd Gem.init;
+#N canvas 340 107 682 322 gemwin 0;
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+-1 -1 0 1;
+#X obj 102 161 r \$0-gemstart;
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+#X connect 11 0 12 0;
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+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 54 151 pd gemwin;
+#X connect 0 0 14 0;
+#X connect 1 0 12 0;
+#X connect 2 0 12 0;
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+#X connect 4 0 5 0;
+#X connect 5 0 10 0;
+#X connect 8 0 13 0;
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+#X connect 10 0 6 0;
+#X connect 12 0 9 0;
+#X connect 13 0 5 1;
+#X connect 14 0 10 2;
+#X connect 16 0 11 0;
+#X connect 17 0 18 0;
diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/11.SplinePath.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/11.SplinePath.pd index 3938ed88..999a285d 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/11.SplinePath.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/11.SplinePath.pd @@ -1,87 +1,87 @@ -#N canvas 355 106 641 505 10; -#X floatatom 492 288 0 0 0 0 - - -; -#X msg 421 55 1; -#X msg 461 55 0; -#X floatatom 463 210 0 0 0 0 - - -; -#X obj 350 226 gemhead; -#X obj 350 289 color; -#X obj 350 403 square; -#N canvas 21 297 600 400 arrays 0; -#N canvas 0 0 450 300 (subpatch) 0; -#X array array2 18 float 0; -#X array array3 24 float 0; -#X coords 0 1 15 -1 400 300 1; -#X restore 63 4 graph; -#X restore 26 474 page arrays; -#X obj 421 254 spline_path 3 array2; -#X obj 421 163 line; -#X msg 421 129 0 \, 1 2000; -#X obj 350 351 translate 1 0 0 0; -#X obj 464 320 spline_path 3 array3; -#X obj 421 98 metro 2000; -#X text 109 29 this demonstrates the spline_path object; -#X obj 28 345 loadbang; -#X msg 28 380 \; array2 resize 18 \; array2 read ../data/valcolor.tab -\; array3 resize 24 \; array3 read ../data/valmotion.tab; -#N canvas 26 40 290 300 Gem.init 0; -#X obj 68 196 outlet; -#X obj 68 86 loadbang; -#X msg 68 136 reset; -#X connect 1 0 2 0; -#X connect 2 0 0 0; -#X restore 33 148 pd Gem.init; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 33 171 pd gemwin; -#X connect 0 0 12 0; -#X connect 1 0 13 0; -#X connect 2 0 13 0; -#X connect 3 0 8 0; -#X connect 4 0 5 0; -#X connect 5 0 11 0; -#X connect 8 0 5 1; -#X connect 9 0 8 0; -#X connect 9 0 12 0; -#X connect 10 0 9 0; -#X connect 11 0 6 0; -#X connect 12 0 11 2; -#X connect 13 0 10 0; -#X connect 15 0 16 0; -#X connect 17 0 18 0; +#N canvas 355 106 641 505 10;
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+#X coords 0 1 15 -1 400 300 1;
+#X restore 63 4 graph;
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+#X obj 421 163 line;
+#X msg 421 129 0 \, 1 2000;
+#X obj 350 351 translate 1 0 0 0;
+#X obj 464 320 spline_path 3 array3;
+#X obj 421 98 metro 2000;
+#X text 109 29 this demonstrates the spline_path object;
+#X obj 28 345 loadbang;
+#X msg 28 380 \; array2 resize 18 \; array2 read ../data/valcolor.tab
+\; array3 resize 24 \; array3 read ../data/valmotion.tab;
+#N canvas 26 40 290 300 Gem.init 0;
+#X obj 68 196 outlet;
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+#X msg 68 136 reset;
+#X connect 1 0 2 0;
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+#X restore 33 148 pd Gem.init;
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+#X restore 33 171 pd gemwin;
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+#X connect 12 0 11 2;
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+#X obj 248 352 gemhead;
+#X obj 248 412 color;
+#X msg 559 202 1 1 1;
+#X msg 524 156 1 0 0;
+#X obj 248 441 square;
+#X text 396 19 change the color;
+#X text 2 90 create and destroy the graphics window;
+#X obj 524 266 rgb2hsv;
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+#X obj 379 330 unpack 0 0 0;
+#X floatatom 379 363 0 0 0 3 red - -;
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+#X text 526 139 red;
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+#X obj 68 196 outlet;
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+#X msg 68 136 reset;
+#X connect 1 0 2 0;
+#X connect 2 0 0 0;
+#X restore 26 133 pd Gem.init;
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+#X obj 478 396 model ../data/venus.obj;
+#X obj 208 339 scaleXYZ;
+#X obj 327 149 loadbang;
+#X msg 271 187 -10;
+#X msg 325 246 0.1;
+#X obj 333 278 t b b;
+#X text 224 34 notice that the 'rescale 0' message is sent;
+#X text 227 90 notice the size difference due to the scale and;
+#X text 229 109 translate objects on the left chain;
+#N canvas 22 20 213 300 Gem.init 0;
+#X obj 71 191 outlet;
+#X obj 71 81 loadbang;
+#X msg 101 134 reset;
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+#X msg 71 164 lighting 1;
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+#X restore 34 98 pd Gem.init;
+#X msg 289 347 rescale 0;
+#X obj 208 389 model;
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+#X msg 350 219 set \$1;
+#X text 118 122 rendering;
+#X connect 1 0 2 0;
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+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 34 124 pd gemwin;
+#X text 228 51 before the 'open' occurs;
+#X connect 0 0 1 1;
+#X connect 1 0 16 0;
+#X connect 2 0 1 2;
+#X connect 3 0 1 0;
+#X connect 4 0 16 1;
+#X connect 4 0 16 2;
+#X connect 4 0 16 3;
+#X connect 5 0 6 0;
+#X connect 7 0 26 0;
+#X connect 8 0 9 1;
+#X connect 9 0 13 0;
+#X connect 10 0 9 2;
+#X connect 11 0 9 0;
+#X connect 12 0 13 2;
+#X connect 13 0 15 0;
+#X connect 14 0 13 1;
+#X connect 16 0 26 0;
+#X connect 17 0 2 0;
+#X connect 17 0 18 0;
+#X connect 17 0 19 0;
+#X connect 17 0 20 0;
+#X connect 18 0 0 0;
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+#X connect 20 0 7 0;
+#X connect 20 1 25 0;
+#X connect 24 0 27 0;
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diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/14.RenderOrder.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/14.RenderOrder.pd index a199d0b6..ed9b1189 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/14.RenderOrder.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/14.RenderOrder.pd @@ -1,149 +1,149 @@ -#N canvas 0 0 986 385 10; -#X text 276 35 Blue Sphere; -#N canvas 95 194 290 179 Gem.init 0; -#X obj 118 18 loadbang; -#X msg 201 78 reset; -#X obj 118 113 outlet; -#X obj 118 45 t b b; -#X connect 0 0 3 0; -#X connect 1 0 2 0; -#X connect 3 1 1 0; -#X restore 72 145 pd Gem.init; -#X obj 265 98 color 0 0 1 0.5; -#X obj 265 229 pix_texture; -#X obj 265 182 pix_image ../data/dancer.JPG; -#X obj 265 251 alpha; -#X obj 265 207 pix_alpha; -#X obj 265 68 gemhead 50; -#X obj 681 244 alpha; -#X obj 681 173 gemhead 50; -#X obj 681 197 color 0 1 0 0.5; -#X obj 681 222 translateXYZ 0 -0.5 -1; -#X obj 849 123 int 0; -#X obj 891 123 + 1; -#X obj 849 100 metro 50; -#X obj 923 122 % 50; -#X obj 849 81 tgl 15 0 empty render_onoff empty 0 -6 0 8 -262144 -1 --1 0 1; -#X obj 849 146 / 25; -#X obj 849 168 - 1; -#X msg 681 124 set \$1; -#X floatatom 681 101 5 0 0 0 - - -; -#X msg 679 9 40; -#X msg 696 32 60; -#X obj 849 191 t f f; -#X msg 709 54 auto; -#N canvas 189 208 450 300 set-priority 0; -#X obj 103 59 inlet; -#X obj 94 277 outlet; -#X obj 103 96 route auto; -#X obj 352 59 inlet; -#X obj 352 88 < 0; -#X obj 352 112 change; -#X obj 352 135 select 1 0; -#X msg 327 169 40; -#X msg 363 170 60; -#X obj 94 247 spigot; -#X obj 168 120 t f b; -#X msg 198 145 0; -#X msg 103 117 10; -#X obj 103 138 t f f; -#X connect 0 0 2 0; -#X connect 2 0 12 0; -#X connect 2 1 10 0; -#X connect 3 0 4 0; -#X connect 4 0 5 0; -#X connect 5 0 6 0; -#X connect 6 0 7 0; -#X connect 6 1 8 0; -#X connect 7 0 9 0; -#X connect 8 0 9 0; -#X connect 9 0 1 0; -#X connect 10 0 1 0; -#X connect 10 1 11 0; -#X connect 11 0 9 1; -#X connect 12 0 13 0; -#X connect 13 0 9 1; -#X connect 13 1 5 0; -#X restore 693 76 pd set-priority; -#X obj 265 272 square 3; -#X obj 681 266 square 3; -#X text 866 81 movement on/off; -#X text 736 9 priority 40 (<50); -#X text 735 28 priority 60 (>50); -#X text 748 51 dynamic ordering; -#X text 218 299 the rendering order does matter \, when doing things -like alpha-blending: alpha-blending only works if the semi-transparent -(alpha<1) object is rendered AFTER the objects that shine through; -#X text 596 291 this turns out to be a problem in dynamic scenes (eg: -with moving objects/viewpoint):: if a semi-transparent object used -to be "in front" of another semi-transparent object \, but suddenly -becomes "behind" \, the rendering order has to be changed. do this -\, by giving the [gemhead] a "set" message; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 72 168 pd gemwin; -#X connect 1 0 34 0; -#X connect 2 0 4 0; -#X connect 3 0 5 0; -#X connect 4 0 6 0; -#X connect 5 0 26 0; -#X connect 6 0 3 0; -#X connect 7 0 2 0; -#X connect 8 0 27 0; -#X connect 9 0 10 0; -#X connect 10 0 11 0; -#X connect 11 0 8 0; -#X connect 12 0 13 0; -#X connect 12 0 17 0; -#X connect 13 0 15 0; -#X connect 14 0 12 0; -#X connect 15 0 12 1; -#X connect 16 0 14 0; -#X connect 17 0 18 0; -#X connect 18 0 23 0; -#X connect 19 0 9 0; -#X connect 20 0 19 0; -#X connect 21 0 25 0; -#X connect 22 0 25 0; -#X connect 23 0 11 3; -#X connect 23 1 25 1; -#X connect 24 0 25 0; -#X connect 25 0 20 0; +#N canvas 0 0 986 385 10;
+#X text 276 35 Blue Sphere;
+#N canvas 95 194 290 179 Gem.init 0;
+#X obj 118 18 loadbang;
+#X msg 201 78 reset;
+#X obj 118 113 outlet;
+#X obj 118 45 t b b;
+#X connect 0 0 3 0;
+#X connect 1 0 2 0;
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+#X restore 72 145 pd Gem.init;
+#X obj 265 98 color 0 0 1 0.5;
+#X obj 265 229 pix_texture;
+#X obj 265 182 pix_image ../data/dancer.JPG;
+#X obj 265 251 alpha;
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+#X obj 103 59 inlet;
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+#X obj 352 135 select 1 0;
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+#X restore 693 76 pd set-priority;
+#X obj 265 272 square 3;
+#X obj 681 266 square 3;
+#X text 866 81 movement on/off;
+#X text 736 9 priority 40 (<50);
+#X text 735 28 priority 60 (>50);
+#X text 748 51 dynamic ordering;
+#X text 218 299 the rendering order does matter \, when doing things
+like alpha-blending: alpha-blending only works if the semi-transparent
+(alpha<1) object is rendered AFTER the objects that shine through;
+#X text 596 291 this turns out to be a problem in dynamic scenes (eg:
+with moving objects/viewpoint):: if a semi-transparent object used
+to be "in front" of another semi-transparent object \, but suddenly
+becomes "behind" \, the rendering order has to be changed. do this
+\, by giving the [gemhead] a "set" message;
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+#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
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+#X obj 102 161 r \$0-gemstart;
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+#X restore 72 168 pd gemwin;
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diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/15.GemWin.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/15.GemWin.pd index a414b15b..3eb05764 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/15.GemWin.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/15.GemWin.pd @@ -1,73 +1,73 @@ -#N canvas 51 56 650 553 10; -#X obj 53 224 gemwin; -#X obj 38 397 gemmouse; -#X obj 109 206 r gemwin_mess; -#X obj 63 459 s gemwin_mess; -#X obj 63 418 del 100; -#X msg 63 439 destroy; -#X obj 15 86 cnv 15 100 100 empty empty empty 20 12 0 14 -24198 -66577 -0; -#X msg 53 105 create; -#X msg 26 143 destroy; -#X obj 238 3 cnv 15 400 480 empty empty empty 20 12 0 14 -195568 -66577 -0; -#X obj 14 296 cnv 15 180 80 empty empty cursor 20 0 0 14 -195568 -66577 -0; -#X msg 20 327 \; gemwin_mess cursor \$1; -#X obj 20 308 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1 -; -#X text 39 306 show/hide cursor; -#X text 32 484 press the left-mouse-button to kill the gem-window; -#X obj 247 36 cnv 15 380 120 empty empty title-bar 20 0 0 14 -233017 --66577 0; -#X msg 253 49 title Graphic's_Environment_for_Multimedia; -#X msg 286 94 title \$1; -#X symbolatom 286 72 10 0 0; -#X text 359 94 type your own title; -#X obj 253 125 s gemwin_mess; -#X obj 247 259 cnv 15 380 120 empty empty dimensions+positioning 20 -0 0 14 -233017 -66577 0; -#X obj 253 348 s gemwin_mess; -#X obj 248 167 cnv 15 380 80 empty empty window-decorations 20 0 0 -14 -233017 -66577 0; -#X obj 258 185 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1 -1; -#X msg 258 204 \; gemwin_mess border \$1; -#X msg 253 285 dimen 500 500; -#X msg 273 315 dimen 200 421; -#X obj 417 347 s gemwin_mess; -#X msg 417 284 offset 0 0; -#X msg 437 314 offset 500 70; -#X text 277 183 with/out borders; -#X text 534 282 offset might; -#X text 540 298 work only; -#X text 552 315 without; -#X text 548 330 borders !; -#X obj 247 391 cnv 15 380 80 empty empty full-screen 20 0 0 14 -233017 --66577 0; -#X obj 257 409 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 -1; -#X msg 257 428 \; gemwin_mess fullscreen \$1; -#X text 276 407 fullscreen/windowed; -#X text 11 14 how to control the GEM-window; -#X text 291 7 use these BEFORE creating the window!; -#X text 466 398 titles \, borders \,; -#X text 458 415 dimensions & offsets; -#X text 468 432 mean nothing in; -#X text 463 448 fullscreen mode !; -#X connect 1 2 4 0; -#X connect 2 0 0 0; -#X connect 4 0 5 0; -#X connect 5 0 3 0; -#X connect 7 0 0 0; -#X connect 8 0 0 0; -#X connect 12 0 11 0; -#X connect 16 0 20 0; -#X connect 17 0 20 0; -#X connect 18 0 17 0; -#X connect 24 0 25 0; -#X connect 26 0 22 0; -#X connect 27 0 22 0; -#X connect 29 0 28 0; -#X connect 30 0 28 0; -#X connect 37 0 38 0; +#N canvas 51 56 650 553 10;
+#X obj 53 224 gemwin;
+#X obj 38 397 gemmouse;
+#X obj 109 206 r gemwin_mess;
+#X obj 63 459 s gemwin_mess;
+#X obj 63 418 del 100;
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+#X msg 20 327 \; gemwin_mess cursor \$1;
+#X obj 20 308 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
+;
+#X text 39 306 show/hide cursor;
+#X text 32 484 press the left-mouse-button to kill the gem-window;
+#X obj 247 36 cnv 15 380 120 empty empty title-bar 20 0 0 14 -233017
+-66577 0;
+#X msg 253 49 title Graphic's_Environment_for_Multimedia;
+#X msg 286 94 title \$1;
+#X symbolatom 286 72 10 0 0;
+#X text 359 94 type your own title;
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+1;
+#X msg 257 428 \; gemwin_mess fullscreen \$1;
+#X text 276 407 fullscreen/windowed;
+#X text 11 14 how to control the GEM-window;
+#X text 291 7 use these BEFORE creating the window!;
+#X text 466 398 titles \, borders \,;
+#X text 458 415 dimensions & offsets;
+#X text 468 432 mean nothing in;
+#X text 463 448 fullscreen mode !;
+#X connect 1 2 4 0;
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+#X connect 27 0 22 0;
+#X connect 29 0 28 0;
+#X connect 30 0 28 0;
+#X connect 37 0 38 0;
diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/16.vertex_program.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/16.vertex_program.pd index 3d940b43..17b6fbd5 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/16.vertex_program.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/16.vertex_program.pd @@ -1,189 +1,189 @@ -#N canvas 27 90 540 557 10; -#X obj 404 142 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 235 42 gemhead; -#X obj 235 111 pix_texture; -#X obj 235 497 rotateXYZ; -#X obj 106 467 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10 --262144 -1 -1 0 256; -#X obj 167 467 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10 --262144 -1 -1 0 256; -#X obj 395 250 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10 --262144 -1 -1 -0.25 256; -#X obj 425 267 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10 --262144 -1 -1 0.5 256; -#X obj 458 285 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10 --262144 -1 -1 0.2 256; 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diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/18.gl_shading_language.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/18.gl_shading_language.pd index 2562b275..682a54f4 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/18.gl_shading_language.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/18.gl_shading_language.pd @@ -1,182 +1,182 @@ -#N canvas 54 22 842 789 10; -#X obj 225 24 gemhead 1; -#X obj 225 47 world_light; -#X obj 77 112 gemhead; -#X obj 77 171 glsl_vertex; -#X obj 148 131 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X text 170 129 open a vertex-program; -#N canvas 0 22 450 300 open 0; -#X obj 75 103 openpanel; -#X obj 75 173 outlet; -#X obj 75 127 t b s; -#X msg 105 152 set open \$1; -#X obj 75 80 inlet; -#X connect 0 0 2 0; -#X connect 2 0 1 0; -#X connect 2 1 3 0; -#X connect 3 0 1 0; -#X connect 4 0 0 0; -#X restore 91 130 pd open; -#X msg 35 142 print; -#X obj 77 733 rotateXYZ; -#X obj 126 714 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10 --262144 -1 -1 0 256; -#X obj 126 697 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10 --262144 -1 -1 0 256; -#X obj 126 680 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10 --262144 -1 -1 0 256; -#X obj 206 25 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 -; -#X obj 77 576 glsl_program; -#X obj 150 393 pack 0 0; -#X obj 143 246 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#N canvas 0 22 450 300 open 0; -#X obj 75 103 openpanel; -#X obj 75 173 outlet; -#X obj 75 127 t b s; -#X msg 105 152 set open \$1; -#X obj 75 80 inlet; -#X connect 0 0 2 0; -#X connect 2 0 1 0; -#X connect 2 1 3 0; -#X connect 3 0 1 0; -#X connect 4 0 0 0; -#X restore 86 245 pd open; -#X text 164 244 open a fragment-program; -#X msg 34 266 print; -#X obj 171 373 t b f; -#X msg 335 92 bang; -#X obj 77 753 teapot; -#X obj 171 328 change; -#X obj 149 190 change; -#X msg 150 433 link \$1 \$2; -#X msg 33 486 print; -#X msg 266 546 Phong \$1; -#X obj 269 508 hsl 128 15 -1 1 0 0 empty empty empty -2 -6 0 8 -262144 --1 -1 0 1; -#X floatatom 266 528 5 0 0 0 - - -; -#X obj 77 612 t a b; -#X obj 107 632 spigot; -#X obj 144 614 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 -1; -#X obj 107 652 i; -#X obj 135 652 + 1; -#X obj 163 652 % 360; -#X text 435 96 click here to load both the vertex- and the fragment-shader -; -#X text 165 172 the vertex shader; -#X obj 77 308 glsl_fragment; -#X text 191 311 the fragment shader; -#X text 222 395 whenever either the fragment-shader ID or the vertex-shader -ID has changed \, we trigger the linking of the 2 modules; -#X floatatom 171 354 2 0 0 0 ID - -; -#X floatatom 149 213 2 0 0 0 ID - -; -#X obj 168 454 print linking; -#X text 264 441 order of module IDs does not matter...; -#X text 96 487 after linking \, click "print" to get some info about -the compiled shader program; -#X text 330 550 the Toon-shader has a unifom variable "Phong" (see -"print") \, which we can change to modify the effect.; -#X text 213 264 pd's search path is searched for the given filename -\; just add the examples/data folder to your path options and this -example should work; -#X obj 335 133 t s s; -#X msg 91 150 open \$1.vert; -#X msg 86 265 open \$1.frag; -#X symbolatom 381 93 0 0 0 0 - - -; -#X obj 335 114 symbol ../data/Toon; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 1 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 39 51 pd gemwin; -#X msg 39 29 lighting \$1; -#X obj 39 10 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 -; -#X connect 0 0 1 0; -#X connect 2 0 3 0; -#X connect 3 0 37 0; -#X connect 3 1 23 0; -#X connect 4 0 6 0; -#X connect 6 0 48 0; -#X connect 7 0 3 0; -#X connect 8 0 21 0; -#X connect 9 0 8 3; -#X connect 10 0 8 2; -#X connect 11 0 8 1; -#X connect 12 0 0 0; -#X connect 13 0 29 0; -#X connect 14 0 24 0; -#X connect 15 0 16 0; -#X connect 16 0 49 0; -#X connect 18 0 37 0; -#X connect 19 0 14 0; -#X connect 19 1 14 1; -#X connect 20 0 51 0; -#X connect 22 0 40 0; -#X connect 23 0 41 0; -#X connect 24 0 13 0; -#X connect 24 0 42 0; -#X connect 25 0 13 0; -#X connect 26 0 13 0; -#X connect 27 0 28 0; -#X connect 28 0 26 0; -#X connect 29 0 8 0; -#X connect 29 1 30 0; -#X connect 30 0 32 0; -#X connect 31 0 30 1; -#X connect 32 0 33 0; -#X connect 32 0 11 0; -#X connect 32 0 10 0; -#X connect 32 0 9 0; -#X connect 33 0 34 0; -#X connect 34 0 32 1; -#X connect 37 0 13 0; -#X connect 37 1 22 0; -#X connect 40 0 19 0; -#X connect 41 0 14 0; -#X connect 47 0 48 0; -#X connect 47 1 49 0; -#X connect 48 0 3 0; -#X connect 49 0 37 0; -#X connect 50 0 51 0; -#X connect 51 0 47 0; -#X connect 53 0 52 0; -#X connect 54 0 53 0; +#N canvas 54 22 842 789 10;
+#X obj 225 24 gemhead 1;
+#X obj 225 47 world_light;
+#X obj 77 112 gemhead;
+#X obj 77 171 glsl_vertex;
+#X obj 148 131 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
+-1;
+#X text 170 129 open a vertex-program;
+#N canvas 0 22 450 300 open 0;
+#X obj 75 103 openpanel;
+#X obj 75 173 outlet;
+#X obj 75 127 t b s;
+#X msg 105 152 set open \$1;
+#X obj 75 80 inlet;
+#X connect 0 0 2 0;
+#X connect 2 0 1 0;
+#X connect 2 1 3 0;
+#X connect 3 0 1 0;
+#X connect 4 0 0 0;
+#X restore 91 130 pd open;
+#X msg 35 142 print;
+#X obj 77 733 rotateXYZ;
+#X obj 126 714 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10
+-262144 -1 -1 0 256;
+#X obj 126 697 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10
+-262144 -1 -1 0 256;
+#X obj 126 680 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10
+-262144 -1 -1 0 256;
+#X obj 206 25 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
+;
+#X obj 77 576 glsl_program;
+#X obj 150 393 pack 0 0;
+#X obj 143 246 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
+-1;
+#N canvas 0 22 450 300 open 0;
+#X obj 75 103 openpanel;
+#X obj 75 173 outlet;
+#X obj 75 127 t b s;
+#X msg 105 152 set open \$1;
+#X obj 75 80 inlet;
+#X connect 0 0 2 0;
+#X connect 2 0 1 0;
+#X connect 2 1 3 0;
+#X connect 3 0 1 0;
+#X connect 4 0 0 0;
+#X restore 86 245 pd open;
+#X text 164 244 open a fragment-program;
+#X msg 34 266 print;
+#X obj 171 373 t b f;
+#X msg 335 92 bang;
+#X obj 77 753 teapot;
+#X obj 171 328 change;
+#X obj 149 190 change;
+#X msg 150 433 link \$1 \$2;
+#X msg 33 486 print;
+#X msg 266 546 Phong \$1;
+#X obj 269 508 hsl 128 15 -1 1 0 0 empty empty empty -2 -6 0 8 -262144
+-1 -1 0 1;
+#X floatatom 266 528 5 0 0 0 - - -;
+#X obj 77 612 t a b;
+#X obj 107 632 spigot;
+#X obj 144 614 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
+1;
+#X obj 107 652 i;
+#X obj 135 652 + 1;
+#X obj 163 652 % 360;
+#X text 435 96 click here to load both the vertex- and the fragment-shader
+;
+#X text 165 172 the vertex shader;
+#X obj 77 308 glsl_fragment;
+#X text 191 311 the fragment shader;
+#X text 222 395 whenever either the fragment-shader ID or the vertex-shader
+ID has changed \, we trigger the linking of the 2 modules;
+#X floatatom 171 354 2 0 0 0 ID - -;
+#X floatatom 149 213 2 0 0 0 ID - -;
+#X obj 168 454 print linking;
+#X text 264 441 order of module IDs does not matter...;
+#X text 96 487 after linking \, click "print" to get some info about
+the compiled shader program;
+#X text 330 550 the Toon-shader has a unifom variable "Phong" (see
+"print") \, which we can change to modify the effect.;
+#X text 213 264 pd's search path is searched for the given filename
+\; just add the examples/data folder to your path options and this
+example should work;
+#X obj 335 133 t s s;
+#X msg 91 150 open \$1.vert;
+#X msg 86 265 open \$1.frag;
+#X symbolatom 381 93 0 0 0 0 - - -;
+#X obj 335 114 symbol ../data/Toon;
+#N canvas 340 107 682 322 gemwin 0;
+#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
+-1 -1 1 1;
+#X obj 102 161 r \$0-gemstart;
+#X obj 102 182 select 1 0;
+#X msg 102 214 create \, 1;
+#X msg 177 215 destroy;
+#X obj 102 239 t a;
+#X obj 318 54 inlet;
+#X obj 318 255 gemwin;
+#X obj 318 100 t a a;
+#X obj 318 287 outlet;
+#X obj 350 128 route create destroy;
+#X obj 350 150 t b;
+#X msg 350 172 1;
+#X obj 390 150 t b;
+#X msg 390 172 0;
+#X obj 350 195 t f;
+#X msg 350 219 set \$1;
+#X text 118 122 rendering;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 0;
+#X connect 3 0 5 0;
+#X connect 4 0 5 0;
+#X connect 5 0 8 0;
+#X connect 6 0 8 0;
+#X connect 7 0 9 0;
+#X connect 8 0 7 0;
+#X connect 8 1 10 0;
+#X connect 10 0 11 0;
+#X connect 10 1 13 0;
+#X connect 11 0 12 0;
+#X connect 12 0 15 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 39 51 pd gemwin;
+#X msg 39 29 lighting \$1;
+#X obj 39 10 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
+;
+#X connect 0 0 1 0;
+#X connect 2 0 3 0;
+#X connect 3 0 37 0;
+#X connect 3 1 23 0;
+#X connect 4 0 6 0;
+#X connect 6 0 48 0;
+#X connect 7 0 3 0;
+#X connect 8 0 21 0;
+#X connect 9 0 8 3;
+#X connect 10 0 8 2;
+#X connect 11 0 8 1;
+#X connect 12 0 0 0;
+#X connect 13 0 29 0;
+#X connect 14 0 24 0;
+#X connect 15 0 16 0;
+#X connect 16 0 49 0;
+#X connect 18 0 37 0;
+#X connect 19 0 14 0;
+#X connect 19 1 14 1;
+#X connect 20 0 51 0;
+#X connect 22 0 40 0;
+#X connect 23 0 41 0;
+#X connect 24 0 13 0;
+#X connect 24 0 42 0;
+#X connect 25 0 13 0;
+#X connect 26 0 13 0;
+#X connect 27 0 28 0;
+#X connect 28 0 26 0;
+#X connect 29 0 8 0;
+#X connect 29 1 30 0;
+#X connect 30 0 32 0;
+#X connect 31 0 30 1;
+#X connect 32 0 33 0;
+#X connect 32 0 11 0;
+#X connect 32 0 10 0;
+#X connect 32 0 9 0;
+#X connect 33 0 34 0;
+#X connect 34 0 32 1;
+#X connect 37 0 13 0;
+#X connect 37 1 22 0;
+#X connect 40 0 19 0;
+#X connect 41 0 14 0;
+#X connect 47 0 48 0;
+#X connect 47 1 49 0;
+#X connect 48 0 3 0;
+#X connect 49 0 37 0;
+#X connect 50 0 51 0;
+#X connect 51 0 47 0;
+#X connect 53 0 52 0;
+#X connect 54 0 53 0;
diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/19.pointer.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/19.pointer.pd index 7db5c4f3..f083b30a 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/19.pointer.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/19.pointer.pd @@ -1,217 +1,217 @@ -#N canvas 102 54 864 638 10; -#X obj 209 223 gemhead; -#X obj 241 277 t a a a; -#X obj 264 320 cube 1; -#X obj 238 66 world_light; -#X obj 238 41 gemhead; -#X obj 37 226 gemhead; -#X obj 37 321 sphere 1.3 33; -#X obj 287 300 rotateXYZ 60 30 0; -#X obj 37 300 rotateXYZ 60 30 0; -#X text 36 184 #1:; -#X text 209 181 #2:; -#X obj 37 428 sphere 1.3 33; -#X obj 37 407 rotateXYZ 60 30 0; -#X obj 209 248 t a a; -#X obj 595 288 gemlist; -#X obj 595 223 gemhead; -#X obj 595 250 t b b a; -#X obj 37 202 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 1 -1; -#X obj 209 198 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 0 -1; -#X obj 595 198 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 0 -1; -#X obj 37 342 translateXYZ 2 0 0; -#X obj 37 449 translateXYZ 2 0 0; -#X obj 241 341 translateXYZ 2 0 0; -#X obj 209 386 t a a a; -#X obj 232 429 cube 1; -#X obj 255 409 rotateXYZ 60 30 0; -#X obj 209 450 translateXYZ 2 0 0; -#X obj 595 410 rotateXYZ 60 30 0; -#X obj 595 452 translateXYZ 2 0 0; -#X obj 595 431 sphere 1.6 4; -#X text 29 498 example #1 is the usual way to use Gem \, but the technique -shown in example #2 can be more flexible...; -#N canvas 186 321 446 463 more_interating_1 0; -#X obj 22 64 gemhead; -#X obj 22 351 rotateXYZ 0 0 12; -#X obj 22 274 scaleXYZ 0.97 0.9 1; -#X obj 22 296 translateXYZ 0.5 0 0; -#X obj 22 376 circle 0.2; -#X floatatom 131 331 5 0 0 0 - - -; -#X obj 22 226 gemlist; -#X obj 22 204 until; -#X msg 22 180 100; -#X obj 22 158 t b a; -#X obj 22 111 translateXYZ -3 0 0; -#X obj 22 43 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 -; -#X text 85 198 "repeat" 100 times the same "gemlist"; -#X connect 0 0 10 0; -#X connect 1 0 4 0; -#X connect 2 0 3 0; -#X connect 3 0 1 0; -#X connect 5 0 1 3; -#X connect 6 0 2 0; -#X connect 7 0 6 0; -#X connect 8 0 7 0; -#X connect 9 0 8 0; -#X connect 9 1 6 1; -#X connect 10 0 9 0; -#X connect 11 0 0 0; -#X restore 32 561 pd more_interating_1; -#N canvas 178 159 464 582 more_interating_2 0; -#X obj 22 69 gemhead; -#X obj 22 377 scaleXYZ 0.97 0.9 1; -#X obj 22 505 circle 0.2; -#X obj 22 235 gemlist; -#X obj 22 213 until; -#X msg 22 189 100; -#X obj 22 167 t b a; -#X obj 185 322 f; -#X obj 277 309 random 1000; -#X obj 22 480 rotateXYZ 0 0 0; -#X obj 185 420 *; -#X obj 22 132 t a b; -#X obj 22 264 t a b b; -#X msg 277 283 seed \$1; -#X obj 277 256 f; -#X floatatom 295 234 5 0 0 0 - - -; -#X obj 277 334 - 500; -#X obj 185 441 / 1000; -#X obj 22 400 translateXYZ -0.5 0 0; -#X obj 22 103 translateXYZ 3 0 0; -#X obj 22 42 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 -; -#X text 343 233 <- change random; -#X text 276 356 rotation angle is random; -#X text 200 390 amplitude decrease; -#X msg 203 296 100; -#X obj 222 351 - 1; -#X connect 0 0 19 0; -#X connect 1 0 18 0; -#X connect 3 0 12 0; -#X connect 4 0 3 0; -#X connect 5 0 4 0; -#X connect 6 0 5 0; -#X connect 6 1 3 1; -#X connect 7 0 25 0; -#X connect 7 0 10 0; -#X connect 8 0 16 0; -#X connect 9 0 2 0; -#X connect 10 0 17 0; -#X connect 11 0 6 0; -#X connect 11 1 24 0; -#X connect 11 1 14 0; -#X connect 12 0 1 0; -#X connect 12 1 7 0; -#X connect 12 2 8 0; -#X connect 13 0 8 0; -#X connect 14 0 13 0; -#X connect 15 0 14 1; -#X connect 16 0 10 1; -#X connect 17 0 9 3; -#X connect 18 0 9 0; -#X connect 19 0 11 0; -#X connect 20 0 0 0; -#X connect 24 0 7 1; -#X connect 25 0 7 1; -#X restore 32 581 pd more_interating_2; -#X obj 445 223 gemhead; -#X obj 445 198 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 0 -1; -#X text 443 178 #3:; -#X obj 445 410 rotateXYZ 60 30 0; -#X obj 445 452 translateXYZ 2 0 0; -#X obj 445 271 t a a; -#X text 593 178 #4:; -#X text 611 314 [gemlist] stores the current state; -#X text 613 330 and outputs it when banged; -#X text 30 528 The example #4 can easily be extended to use many primitives. -; -#X text 31 122 [gemhead]'s output is a special message describing the -"state" of the system. This state is changed by the GEM objects. This -means that the examples below are equivalent:; -#X obj 445 431 teapot 1; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 44 55 pd gemwin; -#N canvas 0 0 450 300 Gem.init 0; -#X obj 94 232 outlet; -#X obj 94 183 loadbang; -#X msg 94 208 lighting 1; -#X connect 1 0 2 0; -#X connect 2 0 0 0; -#X restore 44 36 pd Gem.init; -#X connect 0 0 13 0; -#X connect 1 0 22 0; -#X connect 1 1 2 0; -#X connect 1 2 7 0; -#X connect 4 0 3 0; -#X connect 5 0 8 0; -#X connect 6 0 20 0; -#X connect 8 0 6 0; -#X connect 11 0 21 0; -#X connect 12 0 11 0; -#X connect 13 0 23 0; -#X connect 13 1 1 0; -#X connect 14 0 27 0; -#X connect 15 0 16 0; -#X connect 16 0 14 0; -#X connect 16 1 14 0; -#X connect 16 2 14 1; -#X connect 17 0 5 0; -#X connect 18 0 0 0; -#X connect 19 0 15 0; -#X connect 20 0 12 0; -#X connect 23 0 26 0; -#X connect 23 1 24 0; -#X connect 23 2 25 0; -#X connect 27 0 29 0; -#X connect 29 0 28 0; -#X connect 33 0 38 0; -#X connect 34 0 33 0; -#X connect 36 0 44 0; -#X connect 38 0 36 0; -#X connect 38 1 36 0; -#X connect 44 0 37 0; -#X connect 46 0 45 0; +#N canvas 102 54 864 638 10;
+#X obj 209 223 gemhead;
+#X obj 241 277 t a a a;
+#X obj 264 320 cube 1;
+#X obj 238 66 world_light;
+#X obj 238 41 gemhead;
+#X obj 37 226 gemhead;
+#X obj 37 321 sphere 1.3 33;
+#X obj 287 300 rotateXYZ 60 30 0;
+#X obj 37 300 rotateXYZ 60 30 0;
+#X text 36 184 #1:;
+#X text 209 181 #2:;
+#X obj 37 428 sphere 1.3 33;
+#X obj 37 407 rotateXYZ 60 30 0;
+#X obj 209 248 t a a;
+#X obj 595 288 gemlist;
+#X obj 595 223 gemhead;
+#X obj 595 250 t b b a;
+#X obj 37 202 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 1
+1;
+#X obj 209 198 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#X obj 595 198 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#X obj 37 342 translateXYZ 2 0 0;
+#X obj 37 449 translateXYZ 2 0 0;
+#X obj 241 341 translateXYZ 2 0 0;
+#X obj 209 386 t a a a;
+#X obj 232 429 cube 1;
+#X obj 255 409 rotateXYZ 60 30 0;
+#X obj 209 450 translateXYZ 2 0 0;
+#X obj 595 410 rotateXYZ 60 30 0;
+#X obj 595 452 translateXYZ 2 0 0;
+#X obj 595 431 sphere 1.6 4;
+#X text 29 498 example #1 is the usual way to use Gem \, but the technique
+shown in example #2 can be more flexible...;
+#N canvas 186 321 446 463 more_interating_1 0;
+#X obj 22 64 gemhead;
+#X obj 22 351 rotateXYZ 0 0 12;
+#X obj 22 274 scaleXYZ 0.97 0.9 1;
+#X obj 22 296 translateXYZ 0.5 0 0;
+#X obj 22 376 circle 0.2;
+#X floatatom 131 331 5 0 0 0 - - -;
+#X obj 22 226 gemlist;
+#X obj 22 204 until;
+#X msg 22 180 100;
+#X obj 22 158 t b a;
+#X obj 22 111 translateXYZ -3 0 0;
+#X obj 22 43 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
+;
+#X text 85 198 "repeat" 100 times the same "gemlist";
+#X connect 0 0 10 0;
+#X connect 1 0 4 0;
+#X connect 2 0 3 0;
+#X connect 3 0 1 0;
+#X connect 5 0 1 3;
+#X connect 6 0 2 0;
+#X connect 7 0 6 0;
+#X connect 8 0 7 0;
+#X connect 9 0 8 0;
+#X connect 9 1 6 1;
+#X connect 10 0 9 0;
+#X connect 11 0 0 0;
+#X restore 32 561 pd more_interating_1;
+#N canvas 178 159 464 582 more_interating_2 0;
+#X obj 22 69 gemhead;
+#X obj 22 377 scaleXYZ 0.97 0.9 1;
+#X obj 22 505 circle 0.2;
+#X obj 22 235 gemlist;
+#X obj 22 213 until;
+#X msg 22 189 100;
+#X obj 22 167 t b a;
+#X obj 185 322 f;
+#X obj 277 309 random 1000;
+#X obj 22 480 rotateXYZ 0 0 0;
+#X obj 185 420 *;
+#X obj 22 132 t a b;
+#X obj 22 264 t a b b;
+#X msg 277 283 seed \$1;
+#X obj 277 256 f;
+#X floatatom 295 234 5 0 0 0 - - -;
+#X obj 277 334 - 500;
+#X obj 185 441 / 1000;
+#X obj 22 400 translateXYZ -0.5 0 0;
+#X obj 22 103 translateXYZ 3 0 0;
+#X obj 22 42 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
+;
+#X text 343 233 <- change random;
+#X text 276 356 rotation angle is random;
+#X text 200 390 amplitude decrease;
+#X msg 203 296 100;
+#X obj 222 351 - 1;
+#X connect 0 0 19 0;
+#X connect 1 0 18 0;
+#X connect 3 0 12 0;
+#X connect 4 0 3 0;
+#X connect 5 0 4 0;
+#X connect 6 0 5 0;
+#X connect 6 1 3 1;
+#X connect 7 0 25 0;
+#X connect 7 0 10 0;
+#X connect 8 0 16 0;
+#X connect 9 0 2 0;
+#X connect 10 0 17 0;
+#X connect 11 0 6 0;
+#X connect 11 1 24 0;
+#X connect 11 1 14 0;
+#X connect 12 0 1 0;
+#X connect 12 1 7 0;
+#X connect 12 2 8 0;
+#X connect 13 0 8 0;
+#X connect 14 0 13 0;
+#X connect 15 0 14 1;
+#X connect 16 0 10 1;
+#X connect 17 0 9 3;
+#X connect 18 0 9 0;
+#X connect 19 0 11 0;
+#X connect 20 0 0 0;
+#X connect 24 0 7 1;
+#X connect 25 0 7 1;
+#X restore 32 581 pd more_interating_2;
+#X obj 445 223 gemhead;
+#X obj 445 198 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#X text 443 178 #3:;
+#X obj 445 410 rotateXYZ 60 30 0;
+#X obj 445 452 translateXYZ 2 0 0;
+#X obj 445 271 t a a;
+#X text 593 178 #4:;
+#X text 611 314 [gemlist] stores the current state;
+#X text 613 330 and outputs it when banged;
+#X text 30 528 The example #4 can easily be extended to use many primitives.
+;
+#X text 31 122 [gemhead]'s output is a special message describing the
+"state" of the system. This state is changed by the GEM objects. This
+means that the examples below are equivalent:;
+#X obj 445 431 teapot 1;
+#N canvas 340 107 682 322 gemwin 0;
+#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
+-1 -1 0 1;
+#X obj 102 161 r \$0-gemstart;
+#X obj 102 182 select 1 0;
+#X msg 102 214 create \, 1;
+#X msg 177 215 destroy;
+#X obj 102 239 t a;
+#X obj 318 54 inlet;
+#X obj 318 255 gemwin;
+#X obj 318 100 t a a;
+#X obj 318 287 outlet;
+#X obj 350 128 route create destroy;
+#X obj 350 150 t b;
+#X msg 350 172 1;
+#X obj 390 150 t b;
+#X msg 390 172 0;
+#X obj 350 195 t f;
+#X msg 350 219 set \$1;
+#X text 118 122 rendering;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 0;
+#X connect 3 0 5 0;
+#X connect 4 0 5 0;
+#X connect 5 0 8 0;
+#X connect 6 0 8 0;
+#X connect 7 0 9 0;
+#X connect 8 0 7 0;
+#X connect 8 1 10 0;
+#X connect 10 0 11 0;
+#X connect 10 1 13 0;
+#X connect 11 0 12 0;
+#X connect 12 0 15 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 44 55 pd gemwin;
+#N canvas 0 0 450 300 Gem.init 0;
+#X obj 94 232 outlet;
+#X obj 94 183 loadbang;
+#X msg 94 208 lighting 1;
+#X connect 1 0 2 0;
+#X connect 2 0 0 0;
+#X restore 44 36 pd Gem.init;
+#X connect 0 0 13 0;
+#X connect 1 0 22 0;
+#X connect 1 1 2 0;
+#X connect 1 2 7 0;
+#X connect 4 0 3 0;
+#X connect 5 0 8 0;
+#X connect 6 0 20 0;
+#X connect 8 0 6 0;
+#X connect 11 0 21 0;
+#X connect 12 0 11 0;
+#X connect 13 0 23 0;
+#X connect 13 1 1 0;
+#X connect 14 0 27 0;
+#X connect 15 0 16 0;
+#X connect 16 0 14 0;
+#X connect 16 1 14 0;
+#X connect 16 2 14 1;
+#X connect 17 0 5 0;
+#X connect 18 0 0 0;
+#X connect 19 0 15 0;
+#X connect 20 0 12 0;
+#X connect 23 0 26 0;
+#X connect 23 1 24 0;
+#X connect 23 2 25 0;
+#X connect 27 0 29 0;
+#X connect 29 0 28 0;
+#X connect 33 0 38 0;
+#X connect 34 0 33 0;
+#X connect 36 0 44 0;
+#X connect 38 0 36 0;
+#X connect 38 1 36 0;
+#X connect 44 0 37 0;
+#X connect 46 0 45 0;
diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/20.double-gemhead_vs_repeat.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/20.double-gemhead_vs_repeat.pd index 518e8536..2b4542bf 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/20.double-gemhead_vs_repeat.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/20.double-gemhead_vs_repeat.pd @@ -1,184 +1,184 @@ -#N canvas 265 100 742 519 10; -#X obj 93 144 gemhead; -#X obj 93 205 b; -#X obj 93 124 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 1 -1; -#X obj 93 336 gemhead; -#X msg 25 305 0; -#X obj 25 285 loadbang; -#X obj 93 260 t b a; -#X obj 156 336 unpack 0 0 0; -#X obj 93 385 translateXYZ 0 -2 0; -#X msg 93 225 0 -2 0 \, 0 2 0; -#X text 203 225 two messages in one; -#X text 151 144 [gemhead]-"metro"; -#X obj 93 426 circle 0.2; -#X text 40 25 the "double [gemhead] idiom" vs. [repeat]; -#X obj 438 146 gemhead; -#X obj 438 128 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 1 -1; -#X obj 479 375 unpack 0 0 0; -#X text 525 206 two messages in one; -#X obj 438 425 square 0.2; -#X obj 479 307 select 0 1; -#X obj 479 284 f; -#X obj 438 404 translateXYZ 0 0 0; -#X obj 354 341 loadbang; -#X msg 354 368 draw line; -#X obj 438 206 t a a b; -#X obj 438 229 separator; -#X obj 438 257 t a b; -#X msg 497 259 0; -#X msg 479 328 0 -2 0; -#X msg 511 348 0 2 0; -#X obj 508 284 + 1; -#X text 258 65 The gemhead object resets the states for OpenGL and -also some pix_ settings. Anything after it is starts as a clean state -similar to combining [separator] and [pix_separator]. (cc); -#N canvas 220 0 701 555 more_on_the_"repeat"_technics 0; -#X obj 21 54 gemhead; -#X obj 21 281 separator; -#X obj 21 128 t a b; -#X msg 118 270 seed 1; -#X obj 21 445 translateXYZ; -#X obj 21 470 circle 0.1; -#X obj 118 354 random 200; -#X obj 199 354 random 200; -#X obj 118 376 - 100; -#X obj 199 377 - 100; -#X obj 199 398 / 30; -#X obj 118 397 / 30; -#X msg 199 270 seed 2; -#X obj 21 310 t a b b; -#X obj 118 313 spigot 0; -#X obj 199 312 spigot 0; -#X obj 278 276 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 -1; -#X text 311 274 <- if you reset the random at the begining of each -frame \, then all frames look the same.; -#X obj 21 101 scaleXYZ 1 1 1; -#X floatatom 52 80 5 0 0 0 - - -; -#X floatatom 95 80 5 0 0 0 - - -; -#X obj 21 230 gemlist; -#X obj 21 208 until; -#X msg 21 184 100; -#X obj 21 162 t b a; -#X text 23 504 This patch shows how to draw the same primitive with -the a single [gemhead] many times; -#X obj 21 35 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 -; -#X connect 0 0 18 0; -#X connect 1 0 13 0; -#X connect 2 0 24 0; -#X connect 2 1 3 0; -#X connect 2 1 12 0; -#X connect 3 0 14 0; -#X connect 4 0 5 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 11 0; -#X connect 9 0 10 0; -#X connect 10 0 4 2; -#X connect 11 0 4 1; -#X connect 12 0 15 0; -#X connect 13 0 4 0; -#X connect 13 1 6 0; -#X connect 13 1 7 0; -#X connect 14 0 6 0; -#X connect 15 0 7 0; -#X connect 16 0 14 1; -#X connect 16 0 15 1; -#X connect 18 0 2 0; -#X connect 19 0 18 1; -#X connect 20 0 18 2; -#X connect 21 0 1 0; -#X connect 22 0 21 0; -#X connect 23 0 22 0; -#X connect 24 0 23 0; -#X connect 24 1 21 1; -#X connect 26 0 0 0; -#X restore 370 469 pd more_on_the_"repeat"_technics; -#X obj 93 186 translateXYZ; -#X floatatom 120 168 5 0 0 0 - - -; -#X text 168 167 <- fun!; -#X obj 438 187 translateXYZ; -#X floatatom 465 169 5 0 0 0 - - -; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 53 69 pd gemwin; -#X connect 0 0 33 0; -#X connect 1 0 9 0; -#X connect 2 0 0 0; -#X connect 3 0 8 0; -#X connect 4 0 3 0; -#X connect 5 0 4 0; -#X connect 6 0 3 0; -#X connect 6 1 7 0; -#X connect 7 0 8 1; -#X connect 7 1 8 2; -#X connect 7 2 8 3; -#X connect 8 0 12 0; -#X connect 9 0 6 0; -#X connect 14 0 36 0; -#X connect 15 0 14 0; -#X connect 16 0 21 1; -#X connect 16 1 21 2; -#X connect 16 2 21 3; -#X connect 19 0 28 0; -#X connect 19 1 29 0; -#X connect 20 0 19 0; -#X connect 20 0 30 0; -#X connect 21 0 18 0; -#X connect 22 0 23 0; -#X connect 23 0 18 0; -#X connect 24 0 25 0; -#X connect 24 1 25 0; -#X connect 24 2 27 0; -#X connect 25 0 26 0; -#X connect 26 0 21 0; -#X connect 26 1 20 0; -#X connect 27 0 20 1; -#X connect 28 0 16 0; -#X connect 29 0 16 0; -#X connect 30 0 20 1; -#X connect 33 0 1 0; -#X connect 34 0 33 1; -#X connect 36 0 24 0; -#X connect 37 0 36 1; +#N canvas 265 100 742 519 10;
+#X obj 93 144 gemhead;
+#X obj 93 205 b;
+#X obj 93 124 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 1
+1;
+#X obj 93 336 gemhead;
+#X msg 25 305 0;
+#X obj 25 285 loadbang;
+#X obj 93 260 t b a;
+#X obj 156 336 unpack 0 0 0;
+#X obj 93 385 translateXYZ 0 -2 0;
+#X msg 93 225 0 -2 0 \, 0 2 0;
+#X text 203 225 two messages in one;
+#X text 151 144 [gemhead]-"metro";
+#X obj 93 426 circle 0.2;
+#X text 40 25 the "double [gemhead] idiom" vs. [repeat];
+#X obj 438 146 gemhead;
+#X obj 438 128 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 1
+1;
+#X obj 479 375 unpack 0 0 0;
+#X text 525 206 two messages in one;
+#X obj 438 425 square 0.2;
+#X obj 479 307 select 0 1;
+#X obj 479 284 f;
+#X obj 438 404 translateXYZ 0 0 0;
+#X obj 354 341 loadbang;
+#X msg 354 368 draw line;
+#X obj 438 206 t a a b;
+#X obj 438 229 separator;
+#X obj 438 257 t a b;
+#X msg 497 259 0;
+#X msg 479 328 0 -2 0;
+#X msg 511 348 0 2 0;
+#X obj 508 284 + 1;
+#X text 258 65 The gemhead object resets the states for OpenGL and
+also some pix_ settings. Anything after it is starts as a clean state
+similar to combining [separator] and [pix_separator]. (cc);
+#N canvas 220 0 701 555 more_on_the_"repeat"_technics 0;
+#X obj 21 54 gemhead;
+#X obj 21 281 separator;
+#X obj 21 128 t a b;
+#X msg 118 270 seed 1;
+#X obj 21 445 translateXYZ;
+#X obj 21 470 circle 0.1;
+#X obj 118 354 random 200;
+#X obj 199 354 random 200;
+#X obj 118 376 - 100;
+#X obj 199 377 - 100;
+#X obj 199 398 / 30;
+#X obj 118 397 / 30;
+#X msg 199 270 seed 2;
+#X obj 21 310 t a b b;
+#X obj 118 313 spigot 0;
+#X obj 199 312 spigot 0;
+#X obj 278 276 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
+1;
+#X text 311 274 <- if you reset the random at the begining of each
+frame \, then all frames look the same.;
+#X obj 21 101 scaleXYZ 1 1 1;
+#X floatatom 52 80 5 0 0 0 - - -;
+#X floatatom 95 80 5 0 0 0 - - -;
+#X obj 21 230 gemlist;
+#X obj 21 208 until;
+#X msg 21 184 100;
+#X obj 21 162 t b a;
+#X text 23 504 This patch shows how to draw the same primitive with
+the a single [gemhead] many times;
+#X obj 21 35 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
+;
+#X connect 0 0 18 0;
+#X connect 1 0 13 0;
+#X connect 2 0 24 0;
+#X connect 2 1 3 0;
+#X connect 2 1 12 0;
+#X connect 3 0 14 0;
+#X connect 4 0 5 0;
+#X connect 6 0 8 0;
+#X connect 7 0 9 0;
+#X connect 8 0 11 0;
+#X connect 9 0 10 0;
+#X connect 10 0 4 2;
+#X connect 11 0 4 1;
+#X connect 12 0 15 0;
+#X connect 13 0 4 0;
+#X connect 13 1 6 0;
+#X connect 13 1 7 0;
+#X connect 14 0 6 0;
+#X connect 15 0 7 0;
+#X connect 16 0 14 1;
+#X connect 16 0 15 1;
+#X connect 18 0 2 0;
+#X connect 19 0 18 1;
+#X connect 20 0 18 2;
+#X connect 21 0 1 0;
+#X connect 22 0 21 0;
+#X connect 23 0 22 0;
+#X connect 24 0 23 0;
+#X connect 24 1 21 1;
+#X connect 26 0 0 0;
+#X restore 370 469 pd more_on_the_"repeat"_technics;
+#X obj 93 186 translateXYZ;
+#X floatatom 120 168 5 0 0 0 - - -;
+#X text 168 167 <- fun!;
+#X obj 438 187 translateXYZ;
+#X floatatom 465 169 5 0 0 0 - - -;
+#N canvas 340 107 682 322 gemwin 0;
+#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
+-1 -1 0 1;
+#X obj 102 161 r \$0-gemstart;
+#X obj 102 182 select 1 0;
+#X msg 102 214 create \, 1;
+#X msg 177 215 destroy;
+#X obj 102 239 t a;
+#X obj 318 54 inlet;
+#X obj 318 255 gemwin;
+#X obj 318 100 t a a;
+#X obj 318 287 outlet;
+#X obj 350 128 route create destroy;
+#X obj 350 150 t b;
+#X msg 350 172 1;
+#X obj 390 150 t b;
+#X msg 390 172 0;
+#X obj 350 195 t f;
+#X msg 350 219 set \$1;
+#X text 118 122 rendering;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 0;
+#X connect 3 0 5 0;
+#X connect 4 0 5 0;
+#X connect 5 0 8 0;
+#X connect 6 0 8 0;
+#X connect 7 0 9 0;
+#X connect 8 0 7 0;
+#X connect 8 1 10 0;
+#X connect 10 0 11 0;
+#X connect 10 1 13 0;
+#X connect 11 0 12 0;
+#X connect 12 0 15 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 53 69 pd gemwin;
+#X connect 0 0 33 0;
+#X connect 1 0 9 0;
+#X connect 2 0 0 0;
+#X connect 3 0 8 0;
+#X connect 4 0 3 0;
+#X connect 5 0 4 0;
+#X connect 6 0 3 0;
+#X connect 6 1 7 0;
+#X connect 7 0 8 1;
+#X connect 7 1 8 2;
+#X connect 7 2 8 3;
+#X connect 8 0 12 0;
+#X connect 9 0 6 0;
+#X connect 14 0 36 0;
+#X connect 15 0 14 0;
+#X connect 16 0 21 1;
+#X connect 16 1 21 2;
+#X connect 16 2 21 3;
+#X connect 19 0 28 0;
+#X connect 19 1 29 0;
+#X connect 20 0 19 0;
+#X connect 20 0 30 0;
+#X connect 21 0 18 0;
+#X connect 22 0 23 0;
+#X connect 23 0 18 0;
+#X connect 24 0 25 0;
+#X connect 24 1 25 0;
+#X connect 24 2 27 0;
+#X connect 25 0 26 0;
+#X connect 26 0 21 0;
+#X connect 26 1 20 0;
+#X connect 27 0 20 1;
+#X connect 28 0 16 0;
+#X connect 29 0 16 0;
+#X connect 30 0 20 1;
+#X connect 33 0 1 0;
+#X connect 34 0 33 1;
+#X connect 36 0 24 0;
+#X connect 37 0 36 1;
diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/21.basic_LSystem.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/21.basic_LSystem.pd index 301b09a4..9fd578c2 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/21.basic_LSystem.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/21.basic_LSystem.pd @@ -1,138 +1,138 @@ -#N canvas 515 27 647 743 10; -#X obj 15 16 gemhead; -#X obj 76 483 GEMglPushMatrix; -#X obj 96 462 GEMglPopMatrix; -#X floatatom 353 502 5 0 0 0 - - -; -#X obj 15 63 rotateXYZ 0 0 90; -#X floatatom 201 508 5 0 0 0 - - -; -#X floatatom 201 486 5 0 0 0 - - -; -#X obj 262 35 gemhead; -#X obj 262 61 world_light; -#X obj 15 607 translateXYZ 0.05 0 0; -#X obj 15 140 route F; -#X text 271 163 <- rule 1; -#X obj 15 187 route F; -#X msg 15 211 F \, [ \, - \, F \, F \, ] \, F \, [ \, + \, F \, ] \, -F; -#X obj 15 235 route F; -#X text 272 209 <- rule 2; -#X text 271 257 <- rule 3; -#X msg 15 110 F; -#X obj 15 85 t b a; -#X obj 15 558 translateXYZ 0.05 0 0; -#X obj 15 583 rectangle 0.1 0.01; -#X obj 15 41 translateXYZ 0 -3 0; -#X obj 35 530 rotateXYZ 0 0 50; -#X obj 54 506 rotateXYZ 0 0 -40; -#X obj 353 521 / 100; -#X msg 353 479 10; -#X obj 353 456 loadbang; -#X text 243 485 <- try this; -#X text 125 310 <- create the primitive according to the Lsystem; -#X text 270 276 These rules create an Lsystem; -#X text 152 381 <- Store the current state sent by [gemhead] and distribute -it to the corresponding primitives; -#X text 397 502 <- size of the system; -#X msg 15 164 F \, [ \, - \, F \, ] \, F \, [ \, + \, F \, ] \, F; -#X text 12 640 This is a basic implementation of Lindenmayer System -(LSystem) in GEM. Wikipedia is a good place for informations about -Lsystems; -#X obj 15 351 gemlist; -#X obj 47 110 s \$0-gemlist; -#X obj 35 372 gemlist; -#X obj 54 395 gemlist; -#X obj 76 417 gemlist; -#X obj 96 438 gemlist; -#X obj 142 330 r \$0-gemlist; -#X obj 15 309 route F + - [ ]; -#X msg 15 259 F \, [ \, - \, F \, F \, ] \, F \, [ \, + \, F \, ] \, -F; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 377 62 pd gemwin; -#N canvas 0 0 450 300 Gem.init 0; -#X obj 67 72 loadbang; -#X msg 67 93 lighting 1; -#X obj 67 114 outlet; -#X connect 0 0 1 0; -#X connect 1 0 2 0; -#X restore 377 40 pd Gem.init; -#X connect 0 0 21 0; -#X connect 3 0 24 0; -#X connect 4 0 18 0; -#X connect 5 0 22 3; -#X connect 6 0 23 3; -#X connect 7 0 8 0; -#X connect 10 0 32 0; -#X connect 10 1 12 0; -#X connect 12 0 13 0; -#X connect 12 1 14 0; -#X connect 13 0 14 0; -#X connect 14 0 42 0; -#X connect 14 1 41 0; -#X connect 17 0 10 0; -#X connect 18 0 17 0; -#X connect 18 1 35 0; -#X connect 19 0 20 0; -#X connect 20 0 9 0; -#X connect 21 0 4 0; -#X connect 24 0 9 1; -#X connect 24 0 19 1; -#X connect 24 0 20 1; -#X connect 25 0 3 0; -#X connect 26 0 25 0; -#X connect 32 0 12 0; -#X connect 34 0 19 0; -#X connect 36 0 22 0; -#X connect 37 0 23 0; -#X connect 38 0 1 0; -#X connect 39 0 2 0; -#X connect 40 0 34 1; -#X connect 40 0 36 1; -#X connect 40 0 37 1; -#X connect 40 0 38 1; -#X connect 40 0 39 1; -#X connect 41 0 34 0; -#X connect 41 1 36 0; -#X connect 41 2 37 0; -#X connect 41 3 38 0; -#X connect 41 4 39 0; -#X connect 42 0 41 0; -#X connect 44 0 43 0; +#N canvas 515 27 647 743 10;
+#X obj 15 16 gemhead;
+#X obj 76 483 GEMglPushMatrix;
+#X obj 96 462 GEMglPopMatrix;
+#X floatatom 353 502 5 0 0 0 - - -;
+#X obj 15 63 rotateXYZ 0 0 90;
+#X floatatom 201 508 5 0 0 0 - - -;
+#X floatatom 201 486 5 0 0 0 - - -;
+#X obj 262 35 gemhead;
+#X obj 262 61 world_light;
+#X obj 15 607 translateXYZ 0.05 0 0;
+#X obj 15 140 route F;
+#X text 271 163 <- rule 1;
+#X obj 15 187 route F;
+#X msg 15 211 F \, [ \, - \, F \, F \, ] \, F \, [ \, + \, F \, ] \,
+F;
+#X obj 15 235 route F;
+#X text 272 209 <- rule 2;
+#X text 271 257 <- rule 3;
+#X msg 15 110 F;
+#X obj 15 85 t b a;
+#X obj 15 558 translateXYZ 0.05 0 0;
+#X obj 15 583 rectangle 0.1 0.01;
+#X obj 15 41 translateXYZ 0 -3 0;
+#X obj 35 530 rotateXYZ 0 0 50;
+#X obj 54 506 rotateXYZ 0 0 -40;
+#X obj 353 521 / 100;
+#X msg 353 479 10;
+#X obj 353 456 loadbang;
+#X text 243 485 <- try this;
+#X text 125 310 <- create the primitive according to the Lsystem;
+#X text 270 276 These rules create an Lsystem;
+#X text 152 381 <- Store the current state sent by [gemhead] and distribute
+it to the corresponding primitives;
+#X text 397 502 <- size of the system;
+#X msg 15 164 F \, [ \, - \, F \, ] \, F \, [ \, + \, F \, ] \, F;
+#X text 12 640 This is a basic implementation of Lindenmayer System
+(LSystem) in GEM. Wikipedia is a good place for informations about
+Lsystems;
+#X obj 15 351 gemlist;
+#X obj 47 110 s \$0-gemlist;
+#X obj 35 372 gemlist;
+#X obj 54 395 gemlist;
+#X obj 76 417 gemlist;
+#X obj 96 438 gemlist;
+#X obj 142 330 r \$0-gemlist;
+#X obj 15 309 route F + - [ ];
+#X msg 15 259 F \, [ \, - \, F \, F \, ] \, F \, [ \, + \, F \, ] \,
+F;
+#N canvas 340 107 682 322 gemwin 0;
+#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
+-1 -1 0 1;
+#X obj 102 161 r \$0-gemstart;
+#X obj 102 182 select 1 0;
+#X msg 102 214 create \, 1;
+#X msg 177 215 destroy;
+#X obj 102 239 t a;
+#X obj 318 54 inlet;
+#X obj 318 255 gemwin;
+#X obj 318 100 t a a;
+#X obj 318 287 outlet;
+#X obj 350 128 route create destroy;
+#X obj 350 150 t b;
+#X msg 350 172 1;
+#X obj 390 150 t b;
+#X msg 390 172 0;
+#X obj 350 195 t f;
+#X msg 350 219 set \$1;
+#X text 118 122 rendering;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 0;
+#X connect 3 0 5 0;
+#X connect 4 0 5 0;
+#X connect 5 0 8 0;
+#X connect 6 0 8 0;
+#X connect 7 0 9 0;
+#X connect 8 0 7 0;
+#X connect 8 1 10 0;
+#X connect 10 0 11 0;
+#X connect 10 1 13 0;
+#X connect 11 0 12 0;
+#X connect 12 0 15 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 377 62 pd gemwin;
+#N canvas 0 0 450 300 Gem.init 0;
+#X obj 67 72 loadbang;
+#X msg 67 93 lighting 1;
+#X obj 67 114 outlet;
+#X connect 0 0 1 0;
+#X connect 1 0 2 0;
+#X restore 377 40 pd Gem.init;
+#X connect 0 0 21 0;
+#X connect 3 0 24 0;
+#X connect 4 0 18 0;
+#X connect 5 0 22 3;
+#X connect 6 0 23 3;
+#X connect 7 0 8 0;
+#X connect 10 0 32 0;
+#X connect 10 1 12 0;
+#X connect 12 0 13 0;
+#X connect 12 1 14 0;
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diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/22.double-iterative.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/22.double-iterative.pd index 218c30f5..959f2474 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/22.double-iterative.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/22.double-iterative.pd @@ -1,118 +1,118 @@ -#N canvas 0 0 473 588 10; -#X obj 32 103 gemhead; -#X obj 106 235 gemlist; -#X msg 106 192 20; -#X obj 106 213 until; -#X obj 32 149 route gem_state; -#X obj 32 171 route float; -#X obj 32 127 t a a; -#X obj 106 259 rotateXYZ 10 20 30; -#X obj 180 413 gemlist; -#X msg 180 370 20; -#X obj 180 391 until; -#X obj 106 327 route gem_state; -#X obj 106 349 route float; -#X obj 106 305 t a a; -#X obj 180 437 rotateXYZ 10 20 30; -#X obj 180 497 cube 0.1; -#X obj 106 280 separator; -#N canvas 0 0 450 300 light 0; -#X obj 225 45 gemhead 10; -#X floatatom 258 78 5 0 0 0 - - -; -#X floatatom 299 77 5 0 0 0 - - -; -#X floatatom 341 78 5 0 0 0 - - -; -#X msg 319 150 1 0 0; -#X obj 225 227 world_light; -#X msg 333 173 0.4 0.4 0.4; -#X msg 309 127 0 0 0; -#X obj 228 160 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 -1; -#X msg 228 181 debug \$1; -#X obj 225 103 rotateXYZ 0 30 0; -#X obj 27 51 gemhead 10; -#X floatatom 60 84 5 0 0 0 - - -; -#X floatatom 101 83 5 0 0 0 - - -; -#X floatatom 143 84 5 0 0 0 - - -; -#X msg 121 156 1 0 0; -#X obj 27 233 world_light; -#X msg 130 173 0.4 0.4 0.4; -#X msg 111 133 0 0 0; -#X obj 30 166 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 -; -#X msg 30 187 debug \$1; -#X obj 27 109 rotateXYZ 0 -90 0; -#X msg 362 225 0.8 0.8 0.8; -#X msg 144 199 0.7 0.7 0.7; -#X msg 346 198 0.6 0.6 0.6; -#X obj 408 87 loadbang; -#X connect 0 0 10 0; -#X connect 1 0 10 1; -#X connect 2 0 10 2; -#X connect 3 0 10 3; -#X connect 4 0 5 1; -#X connect 6 0 5 1; -#X connect 7 0 5 1; -#X connect 8 0 9 0; -#X connect 9 0 5 0; -#X connect 10 0 5 0; -#X connect 11 0 21 0; -#X connect 12 0 21 1; -#X connect 13 0 21 2; -#X connect 14 0 21 3; -#X connect 15 0 16 1; -#X connect 17 0 16 1; -#X connect 18 0 16 1; -#X connect 19 0 20 0; -#X connect 20 0 16 0; -#X connect 21 0 16 0; -#X connect 22 0 5 1; -#X connect 23 0 16 1; -#X connect 24 0 5 1; -#X connect 25 0 23 0; -#X connect 25 0 24 0; -#X restore 300 152 pd light; -#X obj 300 131 gemwin; -#X msg 300 104 lighting 1 \, create \, 1; -#X obj 180 477 translateXYZ 0.3 0 0; -#X floatatom 252 414 5 0 0 0 - - -; -#X floatatom 292 415 5 0 0 0 - - -; -#X floatatom 334 415 5 0 0 0 - - -; -#X floatatom 254 456 5 0 0 0 - - -; -#X floatatom 300 456 5 0 0 0 - - -; -#X floatatom 342 457 5 0 0 0 - - -; -#X floatatom 176 236 5 0 0 0 - - -; -#X floatatom 216 237 5 0 0 0 - - -; -#X floatatom 258 237 5 0 0 0 - - -; -#X text 309 238 <- fun 1; -#X text 386 416 <- fun 2; -#X text 389 457 <- fun 3; -#X text 136 30 double iterative process; -#X connect 0 0 6 0; -#X connect 1 0 7 0; -#X connect 2 0 3 0; -#X connect 3 0 1 0; -#X connect 4 0 5 0; -#X connect 5 1 2 0; -#X connect 6 0 4 0; -#X connect 6 1 1 1; -#X connect 7 0 16 0; -#X connect 8 0 14 0; -#X connect 9 0 10 0; -#X connect 10 0 8 0; -#X connect 11 0 12 0; -#X connect 12 1 9 0; -#X connect 13 0 11 0; -#X connect 13 1 8 1; -#X connect 14 0 20 0; -#X connect 16 0 13 0; -#X connect 19 0 18 0; -#X connect 20 0 15 0; -#X connect 21 0 14 1; -#X connect 22 0 14 2; -#X connect 23 0 14 3; -#X connect 24 0 20 1; -#X connect 25 0 20 2; -#X connect 26 0 20 3; -#X connect 27 0 7 1; -#X connect 28 0 7 2; -#X connect 29 0 7 3; +#N canvas 0 0 473 588 10;
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